Leadership Overview
Behaviour Interactive has 4 executives leading key functions including corporate strategy, operational management, financial planning, and executive production.
Focused on delivering immersive digital experiences, Behaviour Interactive maintains a commitment to excellence in video game development and software engineering while driving innovation across the global gaming market.
Focused on delivering immersive digital experiences, Behaviour Interactive maintains a commitment to excellence in video game development and software engineering while driving innovation across the global gaming market.
Leadership Roles at Behaviour Interactive
Remi Racine - Chief Executive Officer & Executive Producer
Remi Racine, the Chief Executive Officer & Executive Producer at Behaviour Interactive, directs the overarching creative vision and corporate strategy for the organization. Overseeing the development lifecycle of major software titles, the Chief Executive Officer & Executive Producer ensures alignment between artistic goals and commercial viability. This leadership role involves managing high-level partnerships and guiding the studio toward long-term growth within the competitive video game industry. By fostering a culture of technical excellence, Remi Racine directly impacts the quality of software output. The Chief Executive Officer & Executive Producer maintains a focus on expanding the company's footprint across North American and international markets. Through rigorous oversight of production pipelines, the Chief Executive Officer & Executive Producer secures the studio's reputation for delivering high-performance gaming experiences. Ultimately, Racine drives the strategic evolution of the company's diverse software portfolio.

Nathaniel Sellyn - Deputy Chief Executive Officer
Nathaniel Sellyn, the Deputy Chief Executive Officer at Behaviour Interactive, manages internal organizational alignment and supports the execution of corporate initiatives. Overseeing cross-departmental collaboration, the Deputy Chief Executive Officer ensures that development teams remain synchronized with the broader business objectives. This leadership role involves refining operational workflows to enhance productivity across the Montreal headquarters and remote development hubs. By optimizing resource allocation, Nathaniel Sellyn directly impacts the efficiency of software production cycles. The Deputy Chief Executive Officer monitors market trends to inform strategic decision-making and maintains a focus on scaling operations to meet global demand. Through consistent engagement with department heads, the Deputy Chief Executive Officer facilitates the implementation of new technologies and methodologies. Ultimately, Sellyn strengthens the company's internal infrastructure to support sustained growth and competitive advantage in the digital entertainment sector.
Roland Ribotti - Chief Financial Officer
Roland Ribotti, the Chief Financial Officer at Behaviour Interactive, directs the financial strategy and fiscal health of the organization. Overseeing capital allocation and budgetary planning, the Chief Financial Officer ensures that the company maintains the necessary resources to fund ambitious software development projects. This leadership role involves managing investor relations and providing data-driven insights to the executive team to support long-term growth initiatives. By optimizing financial performance, Roland Ribotti directly impacts the stability and scalability of the studio's operations. The Chief Financial Officer monitors revenue streams and cost structures to ensure profitability across all product lines. Through rigorous financial analysis, the Chief Financial Officer facilitates informed decision-making regarding market expansion and technology investments. Ultimately, Ribotti secures the financial foundation required for the company to continue producing high-quality video games and computer software for a global audience.
Stephanie Marchand - Chief Operating Officer
Stephanie Marchand, the Chief Operating Officer at Behaviour Interactive, directs the daily business operations and administrative functions of the studio. Overseeing the integration of production processes, the Chief Operating Officer ensures that software development teams possess the necessary tools and support to meet project milestones. This leadership role involves managing studio logistics and streamlining communication channels to improve overall output quality. By implementing robust operational frameworks, Stephanie Marchand directly impacts the company's ability to deliver complex gaming projects on schedule. The Chief Operating Officer monitors performance metrics across all departments to identify areas for improvement and efficiency gains. Through strategic oversight of studio resources, the Chief Operating Officer facilitates the expansion of development capabilities to address evolving market needs. Ultimately, Marchand drives operational excellence, ensuring that the organization maintains a high standard of performance in the competitive software industry.