Leadership Overview
Behaviour Interactive has 4 executives leading key functions including corporate strategy, executive production, operational management, and financial oversight.
Committed to excellence in digital entertainment, Behaviour Interactive advances the global video game industry through innovative software development and creative design, fostering a culture of technical precision and artistic growth.
Committed to excellence in digital entertainment, Behaviour Interactive advances the global video game industry through innovative software development and creative design, fostering a culture of technical precision and artistic growth.
Leadership Roles at Behaviour Interactive
Remi Racine - Chief Executive Officer & Executive Producer
Remi Racine, the Chief Executive Officer & Executive Producer at Behaviour Interactive, directs the overarching vision for all software development projects. Overseeing the creative pipeline, the Chief Executive Officer & Executive Producer ensures that every title meets rigorous quality standards while maintaining market relevance. This leadership role involves constant collaboration with internal studios to align production schedules with long-term corporate goals. By managing the intersection of artistic vision and technical execution, Remi Racine drives the company toward sustained growth in the competitive gaming sector. The Chief Executive Officer & Executive Producer also monitors industry trends to identify new opportunities for expansion across North American and international markets. Through this strategic focus, the company maintains a strong position as a premier developer of interactive entertainment, consistently delivering high-performance software solutions that resonate with global audiences.

Nathaniel Sellyn - Deputy Chief Executive Officer
Nathaniel Sellyn, the Deputy Chief Executive Officer at Behaviour Interactive, manages the daily execution of corporate initiatives and cross-departmental alignment. Supporting the primary strategic objectives, the Deputy Chief Executive Officer coordinates efforts between development teams and administrative units to optimize workflow efficiency. This role involves evaluating internal processes to ensure that software production remains agile and responsive to shifting market demands. Nathaniel Sellyn monitors the integration of new technologies into the existing development stack, ensuring that the company remains at the forefront of the gaming industry. By facilitating communication across the executive suite, the Deputy Chief Executive Officer secures the necessary resources for large-scale projects. This leadership function directly impacts the ability of the organization to scale operations effectively while maintaining the high standards expected of a leading software developer in the Canadian market and beyond.
Roland Ribotti - Chief Financial Officer
Roland Ribotti, the Chief Financial Officer at Behaviour Interactive, directs the financial strategy and fiscal health of the organization. Overseeing capital allocation and budgetary planning, the Chief Financial Officer ensures that the company maintains the resources required for sustained investment in game development and software innovation. This role involves analyzing market performance and financial data to guide long-term investment decisions. Roland Ribotti collaborates with the executive team to assess the profitability of various projects, ensuring that financial goals align with the broader mission of the studio. By managing risk and optimizing revenue streams, the Chief Financial Officer secures the financial stability necessary for the company to pursue ambitious creative endeavors. This leadership function provides the essential economic framework that allows the organization to thrive within the competitive global gaming market, supporting growth through disciplined fiscal management and strategic financial planning.
Stephanie Marchand - Chief Operating Officer
Stephanie Marchand, the Chief Operating Officer at Behaviour Interactive, oversees the internal infrastructure and operational logistics required for large-scale game development. Managing the day-to-day functionality of the studio, the Chief Operating Officer ensures that all departments possess the tools and support necessary for successful project delivery. This role involves streamlining resource allocation and optimizing the studio environment to foster productivity and innovation. Stephanie Marchand coordinates with the leadership team to implement policies that enhance operational efficiency across all software production cycles. By focusing on the scalability of internal systems, the Chief Operating Officer supports the company's ability to handle complex, multi-platform projects simultaneously. This leadership position remains vital for maintaining the operational health of the organization, ensuring that the studio continues to produce high-quality computer software while navigating the challenges of a rapidly evolving global digital entertainment landscape.
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