Leadership Overview
Saber Interactive has 4 executives leading key functions including operations, finance, technology, and corporate strategy.
Driven by a commitment to high-quality gaming experiences, Saber Interactive delivers diverse titles across global markets while maintaining a robust network of studios throughout the Americas and Europe.
Driven by a commitment to high-quality gaming experiences, Saber Interactive delivers diverse titles across global markets while maintaining a robust network of studios throughout the Americas and Europe.
Leadership Roles at Saber Interactive
Gary Levin - Chief Financial Officer
Gary Levin, the Chief Financial Officer at Saber Interactive, manages the fiscal health and capital allocation strategies for the organization. Overseeing financial planning for 13 studios across the Americas and Europe, the Chief Financial Officer ensures sustainable growth through disciplined investment in original and licensed intellectual properties. This leadership role involves evaluating the profitability of co-development partnerships and porting services. Gary Levin directs the financial reporting processes that support long-term stability while balancing the costs associated with high-end game production. By monitoring market trends and revenue streams from major platform titles, the Chief Financial Officer provides the necessary data to guide strategic expansion. Through careful management of corporate assets, the Chief Financial Officer secures the resources required for ongoing innovation, ensuring that the company remains a premier partner for developers seeking expertise in Unreal Engine and large-scale game distribution.
Matthew Karch - President
Matthew Karch, the President at Saber Interactive, defines the overarching strategic direction and growth trajectory for the global organization. Directing the expansion of 13 studios across the Americas and Europe, the President cultivates partnerships with major gaming developers and publishers to broaden the company's market reach. This leadership role involves overseeing the acquisition and development of both original and licensed intellectual properties. Matthew Karch shapes the company's identity as a leader in co-development and porting services, ensuring that the organization remains at the forefront of the industry. By guiding the executive team, the President aligns operational goals with the mission of delivering high-quality gaming experiences to a global audience. Through the pursuit of excellence in game design and technical execution, the President secures the company's status as a vital player in the software industry, consistently driving value for stakeholders and gamers alike.

Matt McKnight - Chief of Staff
Matt McKnight, the Chief of Staff at Saber Interactive, coordinates internal operations across the 13 global studios to ensure seamless project execution. By aligning cross-functional teams, the Chief of Staff optimizes communication channels between development units and executive leadership. This role involves managing high-level initiatives that support the company's publishing and co-development services. Matt McKnight facilitates the integration of new intellectual properties into the existing production pipeline, ensuring that all studios maintain the high standards required for major platform releases. Through rigorous oversight of internal processes, the Chief of Staff drives efficiency in the development of titles like World War Z and SnowRunner. By streamlining administrative workflows, the Chief of Staff enables creative teams to focus on technical excellence within the Unreal Engine environment, ultimately strengthening the company's competitive position in the international gaming market.
Andrey Grigoriev - Chief Technology Officer
Andrey Grigoriev, the Chief Technology Officer at Saber Interactive, architects the technical infrastructure that powers the company's diverse portfolio of games. Leading the research and development efforts across all studios, the Chief Technology Officer drives the adoption of advanced tools and workflows, particularly for teams utilizing Unreal Engine. This role involves setting the technical vision for porting services and co-development projects, ensuring compatibility across all major gaming platforms. Andrey Grigoriev oversees the implementation of proprietary technologies that enhance the visual fidelity and performance of titles like Warhammer 40,000: Space Marine 2. By fostering a culture of technical innovation, the Chief Technology Officer enables the company to tackle complex development challenges. Through the strategic deployment of engineering resources, the Chief Technology Officer maintains the company's reputation for technical excellence, ensuring that every project meets the rigorous demands of modern gaming audiences.
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