Leadership Overview
Saber Interactive has 4 executives leading key functions including strategy, finance, technology, and operations.
Driven by a passion for interactive entertainment, Saber Interactive develops and publishes games across major platforms, fostering partnerships and delivering diverse gaming experiences to a global audience.
Driven by a passion for interactive entertainment, Saber Interactive develops and publishes games across major platforms, fostering partnerships and delivering diverse gaming experiences to a global audience.
Leadership Roles at Saber Interactive
Gary Levin - Chief Financial Officer
Gary Levin, the Chief Financial Officer at Saber Interactive, manages the company's financial strategy and fiscal operations, ensuring robust economic health across its global network of studios. Levin oversees budgeting, forecasting, and financial reporting, providing critical insights to support strategic decision-making for publishing and co-development ventures. This role is pivotal in managing investments in new intellectual properties and supporting the development of major titles like Warhammer 40,000: Space Marine 2. Gary Levin's financial stewardship ensures sustainable growth and profitability, enabling Saber Interactive to continue its expansion and deliver exceptional gaming experiences. The CFO's focus is on optimizing financial performance and securing resources for future projects.
Matthew Karch - President
Matthew Karch, the President at Saber Interactive, directs the overall strategic vision and operational execution for the company's global publishing and development endeavors. Karch leads the integration of Saber Interactive's 13 studios across the Americas and Europe, fostering a collaborative environment for creating successful titles like World War Z and SnowRunner. This leadership role involves forging key partnerships with prominent gaming developers and publishers, leveraging expertise in Unreal Engine. Matthew Karch guides the company's expansion into new markets and ensures the delivery of high-quality gaming experiences, encompassing both original and licensed intellectual properties. The President's mandate is to drive innovation and maintain Saber Interactive's standing as a premier force in the video game industry.

Matt McKnight - Chief of Staff
Matt McKnight, the Chief of Staff at Saber Interactive, directs strategic initiatives and operational efficiency across the company's 13 global studios. McKnight ensures seamless execution of the company's publishing and co-development strategies, aligning studio efforts with overarching business objectives. This role involves optimizing internal processes and facilitating cross-functional collaboration to enhance project delivery for titles like Warhammer 40,000: Space Marine 2 and World War Z. By managing key internal communications and driving strategic planning sessions, Matt McKnight supports the company's expansion in the Americas and Europe. The focus remains on empowering development teams and streamlining operations to maintain Saber Interactive's position as a leading game developer and publisher.
Andrey Grigoriev - Chief Technology Officer
Andrey Grigoriev, the Chief Technology Officer at Saber Interactive, architects the technological foundation for game development and publishing operations. Grigoriev oversees the implementation and advancement of cutting-edge technologies, particularly focusing on Unreal Engine expertise, across Saber Interactive's studios in the Americas and Europe. This leadership ensures the company's capacity to deliver high-fidelity gaming experiences for major platforms, supporting original and licensed intellectual properties. Andrey Grigoriev drives innovation in development pipelines, enhancing efficiency and quality for successful titles such as SnowRunner. The CTO's mandate includes exploring new technological frontiers to maintain Saber Interactive's competitive edge in the global gaming market.
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