Phaser

Multimedia, Games & Graphics Software · United States · 11-50 Employees

View Company Info for Free

Overview

Headquarters

United States

Phone Number

+63 28555901

Revenue

<$5 Million

Industry

Multimedia, Games & Graphics Software Software Engineering Software
ZI Rank: 1
Signal Type
Dec
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May
ZI Rank
1
1
1
1
1
1

About Phaser

Phaser uses both a Canvas and WebGL renderer internally and can automatically swap between them based on browser support. This allows for lightning fast rendering across Desktop and Mobile. We've made the loading of assets as simple as one line of code. Images, Sounds, Sprite Sheets, Tilemaps, JSON data, XML - all parsed and handled automatically, ready for use in game and stored in a global Cache for Game Objects to share. Phaser ships with support for 3 physics systems: Arcade Physics, an extremely light-weight AABB library perfect for low-powered devices. Impact Physics for advanced tile support and Matter.js - a full-body system with springs, constraints and polygon support. Sprites are the life-blood of your game. Position them, tween them, rotate them, scale them, animate them, collide them, paint them onto custom textures and so much more! Sprites also have full Input support: click them, touch them, drag them around, snap them - even pixel perfect click detection if needed. GroRead more
Phaser's Social MediaPopular SearchesPhaser LtdPhaserPhaser JSSIC Code 73,737NAICS Code 54,541Show more

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Company Name

Revenue

Number of Employees

Type

Funding

Founded In

Top Executive

Phaser

<$5M
11-50
Private
-
1990
N/A
$11.2M
11-50
Private
-
2011
LS
Leah SilberSteering Committee Member
<$5M
1-10
Private
-
-
N/A
<$5M
11-50
Private
-
-
N/A
<$5M
11-50
Private
-
1996
SS
Sam SloukenFounder & Development Engineering Leader
<$5M
11-50
Private
-
2000
N/A
<$5M
11-50
Private
-
1971
N/A
Illustration of an envelope

Company Profile Activity

i

Among all Software companies

Low Activity

High Activity

Activity Insights

Phaser is experiencing very low activity levels compared to other companies in the Software sector.

What does this means?

Phaser is drawing exceptional interest within the Software industry, suggesting notable developments or strong market momentum, learn more about Phaser.

Phaser Tech Stack

Phaser News & Media

Read more news

Top Multimedia, Games & Graphics Software Companies

Frequently Asked Questions Regarding Phaser

What is Phaser's official website?
Phaser's official website is www.phaser.io
What is Phaser's Revenue?
Phaser's revenue is <$5 Million
What is Phaser's SIC code?
Phaser's SIC: 73,737
What is Phaser's NAICS code?
Phaser's NAICS: 54,541
How many employees does Phaser have?
Phaser has 11-50 employees
What industry does Phaser belong to?
Phaser is in the industry of: Multimedia, Games & Graphics Software, Software, Engineering Software
What is Phaser competition?
Phaser top competitors include: Socket.IO, Simple DirectMedia Layer, Pygame, Modernizr
What technology does Phaser use?
Some of the popular technologies that Phaser uses are: Cloudflare Website Optimization, Cloudflare CDN, YouTube, Google Tag Manager
How do I contact Phaser?
Phaser contact info: Phone number: +63 28555901 Website: www.phaser.io
What does Phaser do?

Phaser uses both a Canvas and WebGL renderer internally and can automatically swap between them based on browser support. This allows for lightning fast rendering across Desktop and Mobile. We've made the loading of assets as simple as one line of code. Images, Sounds, Sprite Sheets, Tilemaps, JSON data, XML - all parsed and handled automatically,... ready for use in game and stored in a global Cache for Game Objects to share. Phaser ships with support for 3 physics systems: Arcade Physics, an extremely light-weight AABB library perfect for low-powered devices. Impact Physics for advanced tile support and Matter.js - a full-body system with springs, constraints and polygon support. Sprites are the life-blood of your game. Position them, tween them, rotate them, scale them, animate them, collide them, paint them onto custom textures and so much more! Sprites also have full Input support: click them, touch them, drag them around, snap them - even pixel perfect click detection if needed. Group bundles of Sprites together for easy pooling and recycling, avoiding constant object creation. Groups can also be collided: for example a "Bullets" group checking for collision against the "Aliens" group, with a custom collision callback to handle the outcome. Phaser supports classic Sprite Sheets with a fixed frame size as well as several common texture atlas formats including Texture Packer, Starling and Unity YAML. All of these can be used to easily create animations. A particle system is built-in, which allows you to create fun particle effects easily. Create explosions or constant streams for effects like rain or fire. Or attach the Emitter to a Sprite for a jet trail. Phaser has advanced multi-camera support. Easily create extra cameras then position and scale them anywhere on screen. Cameras can be scrolled and also have special effects like shake, flash and fade. Pan around and follow Sprites with ease. Talk to a Phaser Pointer and it doesn't matter if the input came from a touch-screen or mouse, it can even change ...Read More

What are Phaser social media links?
Phaser Twitter page Phaser Facebook page
Is Phaser a public company?
Phaser is private company therefore does not currently have an official ticker symbol
See more information about Phaser

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