What is Wave?
Wave operates at the intersection of live entertainment and immersive technology, providing a proprietary platform that enables artists to perform live for global audiences. By leveraging advanced broadcast technology, the company bridges the gap between traditional concert experiences and digital accessibility. Users can engage with performances through major streaming channels like YouTube and Twitch, or opt for a fully immersive experience via VR and PC desktop applications. This multi-channel approach allows Wave to capture a diverse demographic of fans, positioning the company as a foundational layer in the future of virtual social interaction and digital event production.
How much funding has Wave raised?
Wave has raised a total of $42.5M across 4 funding rounds:
Angel/Seed
$2.5M
Angel/Seed
$4M
Series A
$6M
Series B
$30M
Angel/Seed (2016): $2.5M with participation from Seedcamp, Presence Capital, RRE Ventures, The VR Fund, KPCB Edge, and Rothenberg Ventures
Angel/Seed (2017): $4M led by The VR Fund, Upfront Ventures, KPCB Edge, and RRE Ventures
Series A (2018): $6M, investors not publicly disclosed
Series B (2020): $30M featuring Maveron LLC, Scooter Braun, Alex Rodriguez, and Griffin Gaming Partners
Key Investors in Wave
Maveron LLC
Maveron is a consumer-only venture capital firm that partners with innovative entrepreneurs to transform consumer experiences and industries, focusing on early-stage brands that prioritize human behavior.
The VR Fund
Venture Reality Fund is a global investment firm focused on the intersection of immersive, spatial, and intelligent computing for both consumer and enterprise sectors.
KPCB Edge
KPCB Edge is an early-stage investment arm of Kleiner Perkins, providing capital and operational support to founders across consumer, enterprise, and hard tech sectors.
What's next for Wave?
Following its recent capital injection, Wave is well-positioned to expand its technological capabilities and broaden its artist roster. The company's strategic focus remains on enhancing the fidelity of its virtual environments and increasing the scalability of its live broadcast infrastructure. As the demand for immersive digital experiences continues to rise, Wave is expected to leverage its existing partnerships and proprietary tech stack to dominate the virtual concert market. Future growth will likely center on deepening integration with emerging spatial computing devices and exploring new monetization models that capitalize on the intersection of gaming, social media, and live performance.
See full Wave company page