DCOnline

Multimedia, Games & Graphics Software · United States · 1-10 Employees

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Overview

Headquarters

United States

Revenue

<$5 Million

Industry

Multimedia, Games & Graphics Software Software
ZI Rank: 1
Signal Type
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About DCOnline

Work I did on DCOnline. These images are from the interior of the Hall of Doom I world built. I designed and built most of the pieces in the areas I was responsible for. I also used Kismit to create or modify, existing particle effects, for my areas. I created a good portion of the textures that were used for the look of the level. (Thanks to Ryan Rude for his prop work on the level. Thanks to Mark Ahlin for lighting help and to Ray Arriaga, who worked on other areas of the Hall of Doom.) Screenshots of Interior of Brainiac Assault Ship. I worked on this with Jason Bretts and Ryan Rude. Jason and I split the level up and were responsible for our sections. We shared the texture making and material tasks. Ryan built many of the props used throughout the level. These are examples of areas I was responsible for world building using existing art assets. Here are some examples of props I made for other areas.Explore more
Popular SearchesDCOnlineSIC Code 73,737NAICS Code 51,513Show more

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DCOnline Tech Stack

A closer look at the technologies used by DCOnline

Top Multimedia, Games & Graphics Software Companies

Frequently Asked Questions Regarding DCOnline

What is DCOnline's official website?
DCOnline's official website is www.bryandlassiter.com
What is DCOnline's Revenue?
DCOnline's revenue is <$5 Million
What is DCOnline's SIC code?
DCOnline's SIC: 73,737
What is DCOnline's NAICS code?
DCOnline's NAICS: 51,513
How many employees does DCOnline have?
DCOnline has 1-10 employees
What industry does DCOnline belong to?
DCOnline is in the industry of: Multimedia, Games & Graphics Software, Software
What technology does DCOnline use?
Some of the popular technologies that DCOnline uses are: Cloudflare CDN, Google Font API, DreamHost
What does DCOnline do?

Work I did on DCOnline. These images are from the interior of the Hall of Doom I world built. I designed and built most of the pieces in the areas I was responsible for. I also used Kismit to create or modify, existing particle effects, for my areas. I created a good portion of the textures that were used for the look of the level. (Thanks to Ryan... Rude for his prop work on the level. Thanks to Mark Ahlin for lighting help and to Ray Arriaga, who worked on other areas of the Hall of Doom.) Screenshots of Interior of Brainiac Assault Ship. I worked on this with Jason Bretts and Ryan Rude. Jason and I split the level up and were responsible for our sections. We shared the texture making and material tasks. Ryan built many of the props used throughout the level. These are examples of areas I was responsible for world building using existing art assets. Here are some examples of props I made for other areas.Read More

Is DCOnline a public company?
DCOnline is private company therefore does not currently have an official ticker symbol
See more information about DCOnline

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