Crowd Control Esports

Hospitality · India · 11-50 Employees

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Overview

Headquarters

India

Revenue

$6.6 Million

Industry

Hospitality Training Education Broadcasting Media & Internet Sports Management
ZI Rank: 1
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About Crowd Control Esports

We are the world’s first esports company that empowers every generation using esports as a meaningful human engagement platform. We offer the entire bouquet of content, events and communities across esports, while also skilling and building the talent pool to power the future of the esports industry as a horizontal. We have created 300+ hours of engaging content, formed half a dozen esports communities across genres and titles, and hosted national and international events ranging from online scrims, tourneys and leagues to offline local area networks (LAN). We have also curated a skill CAP (cognitive, affective, psychomotor) curriculum to enable learning through esports. Broadly we are building the human engagement platform with three operating pillars: 1. CrowdForge: tournaments, rosters/teams, AAA content (VFX, GFX, short films, 3D, XR), influencer marketing 2. Khelshaala: education and skilling, talent marketplace 3. Crowdverse: Web 3.0 Traditionally esports would imply a world of gRead more
Crowd Control Esports's Social MediaPopular SearchesCrowd Control EsportsCrowd Control Esports CommunityHome4EsportsSIC Code 73,737NAICS Code 51,513Show more

Crowd Control Esports Org Chart

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Company Profile Activity

i

Among all Hospitality companies

Low Activity

High Activity

Activity Insights

Crowd Control Esports is experiencing very low activity levels compared to other companies in the Hospitality sector.

What does this means?

Crowd Control Esports is drawing exceptional interest within the Hospitality industry, suggesting notable developments or strong market momentum, learn more about Crowd Control Esports.

Crowd Control Esports Tech Stack

A closer look at the technologies used by Crowd Control Esports

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Frequently Asked Questions Regarding Crowd Control Esports

What is Crowd Control Esports's official website?
Crowd Control Esports's official website is www.crowdcontrolesports.com
What is Crowd Control Esports's Revenue?
Crowd Control Esports's revenue is $6.6 Million
What is Crowd Control Esports's SIC code?
Crowd Control Esports's SIC: 73,737
What is Crowd Control Esports's NAICS code?
Crowd Control Esports's NAICS: 51,513
How many employees does Crowd Control Esports have?
Crowd Control Esports has 11-50 employees
What industry does Crowd Control Esports belong to?
Crowd Control Esports is in the industry of: Hospitality, Training, Education
What technology does Crowd Control Esports use?
Some of the popular technologies that Crowd Control Esports uses are: Sentry, Google Font API, Microsoft 365, WixStores
What does Crowd Control Esports do?

We are the world’s first esports company that empowers every generation using esports as a meaningful human engagement platform. We offer the entire bouquet of content, events and communities across esports, while also skilling and building the talent pool to power the future of the esports industry as a horizontal. We have created 300+ hours of en... gaging content, formed half a dozen esports communities across genres and titles, and hosted national and international events ranging from online scrims, tourneys and leagues to offline local area networks (LAN). We have also curated a skill CAP (cognitive, affective, psychomotor) curriculum to enable learning through esports. Broadly we are building the human engagement platform with three operating pillars: 1. CrowdForge: tournaments, rosters/teams, AAA content (VFX, GFX, short films, 3D, XR), influencer marketing 2. Khelshaala: education and skilling, talent marketplace 3. Crowdverse: Web 3.0 Traditionally esports would imply a world of games and gamers. Modern esports is much more. Crowd Control Esports is building modern esports.Read More

What are Crowd Control Esports social media links?
Crowd Control Esports Linkedin page
Is Crowd Control Esports a public company?
Crowd Control Esports is private company therefore does not currently have an official ticker symbol
See more information about Crowd Control Esports

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