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Last Visited: 6/3/2009
Inspiring Women Interview: Corrinne Yu
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The Charisma+2 journalists were privileged enough to catch up with one of the most inspiring women in gaming, Corrinne Yu.
If you don't know who Corrinne Yu is or what she has done, you are in for a special treat.
Corrinne Yu is Principal Programmer at Microsoft's Halo team, and first party Halo Lead.
She is the first and only female Technical Lead of the whole Microsoft Game Studios.
She has worked as Director of Technology of several 3D game
companies.
She is the first female founding member of Microsoft's Direct 3D Advisory Board and Graphics Advisory Board.
Besides gaming, she had programmed on the Space Shuttle Project at Rockwell International California.
She had designed and conducted accelerator experiments at LINAC in California and the accelerator at Brookhaven National Laboratory.
Her nuclear physics research had won her a national award from the U.S. Department of Energy.
She volunteered time in the past to advise on CUDA, visual computer and GPU simulation at NVidia.
She remains active on the GAB and continues to volunteer time to review the designs of new Direct 3Ds.
Check out this interview with Corrinne Yu, Halo Team Principal Programmer.
C+2: What is the first programming language you used?
Corrinne Yu: Fortran 77 is the first programming language I used professionally on the Space Shuttle project.
C+2: How have programming languages evolved since then?
Corrinne Yu: There are tiny improvements that trickled down to pragmatic languages I use every day.
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Corrinne Yu: Work has been so busy the last games I played through were Halo 3, Metal Gear Solid 4 and Brothers In Arms.
I am ashamed to admit that my regular gaming has been Shredder Chess.
C+2: When did you start gaming?
Corrinne Yu: The first game I played was Lemonade Stand on Apple 2.
C+2: What inspired you to work in the game industry?
Corrinne Yu: I started to create games before there were many profitable game companies.
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Corrinne Yu: Competing against brilliant 3D engine companies is challenging, but exhilarating.
C+2: What were your favorite games to work on?
Corrinne Yu: I enjoyed programming Treasure Mathstorm, Anachronox, Brothers In Arms, Borderlands, and Aliens: Colonial Marines.
My current favorite is the game I am working on at the Halo team.
C+2: As far as competitive gaming is concerned, what can we see with the future of Halo?
Corrinne Yu: Immersive player interaction will play a big part.
Xbox live is already leading in competitive player interaction.
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Corrinne Yu: Kenneth and I spend a lot of time working together.
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Corrinne Yu: Kenneth is a phenomenal co-worker and art director.
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Corrinne Yu: Neither of us is the stereotypical house "wife" of the family.
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Corrinne Yu: I personally program the games myself.
I seldom veer far from engine development.
C+2: Do you act in a management and advisory role?
Corrinne Yu: I am in an advisory role in some of the projects.
I am very deeply involved in programming in at least one of the projects.
C+2: Has it always been this way?
Corrinne Yu: I have been in management and directorship for a very long time now.
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Corrinne Yu: I was big a Dungeons and Dragons and Wiz-War player.
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Corrinne Yu: You have more talent and potential than you give yourselves credit for.
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The Charisma+2 journalists at would like to thank Corrinne for taking this time out of her busy schedule to write such an informative, impassioned and encouraging response to all of our questions.