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Mr. Scott Willing

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QSound Labs , Inc. (Past)
Alberta, Canada
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    3DsoundSurge Special Feature:  Aureal vs Qsound - The... - [Cached Version]
    Published on: 1/4/2001    Last Visited: 6/21/2005  

    Qsound: Scott Willing

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    3DsoundSurge: QSound Audio Technology - [Cached Version]
    Published on: 11/26/2003    Last Visited: 11/26/2003  

    QSound's Scott Willing pointed out that "a review of 3D cards on the Hardgame web site concluded that the Maestro was a fast DSP solution when in fact it uses QSoft3D (w/Q3D 1.0), so the proof's in the numbers."
    ...
    We haven't had a chance to listen to it yet but according to QSound's Scott Willing "QMSS distributes the stereo image around the listener using four speakers by generating unique outputs for each.
    ...
    Q&A with QSound's Scott Willing

    For more details about Q3D 2.0 we decided to ask QSound's Scott Willing a few questions

    What's new in Q3D 2.0 except the QEM part?

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    IASIG - Sound Engine Roundup - [Cached Version]
    Published on: 5/28/2008    Last Visited: 5/28/2008  

    In this section, we offer comments from two providers of today's most advanced 3D audio technology: Scott Willing from QSound Labs, and Brian Schmidt of Microsoft.
    ...
    From here, we contacted Scott Willing (scott.willing@qsound.com) and following is a question-answer session, in which he discusses the terminologies and misconceptions of 3D and multi channel sound, and how QSound delivers both technologies.
    ...
    Scott WillingQSound (www.qsound.com)Suite 400, 3115-12 Street North EastCalgary, AB.Canada T2E 7J2403.291.2492 (voice)403.250.1521 (fax)

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    IASIG Members - [Cached Version]
    Published on: 1/28/2006    Last Visited: 5/28/2008  

    Scott Willing

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    QSound - Press Release - [Cached Version]
    Published on: 3/18/1999    Last Visited: 11/29/2005  

    "It's a sincere pleasure to provide this new audio rendering option in cooperation with RAD Game Tools," said Scott Willing, Manager of Technical Information Services at QSound

    "Both QMixer and the Miles Sound System have long and respected histories.The SDK's have always addressed somewhat different priorities and thus tended to appeal to different markets within the game sound community.Even so, many programmers have bemoaned the inability to exploit the strengths of both products, and this new option goes a long way to filling that ‘choice gap'.From the standpoint of QSound, RAD, and developers, it's unquestionably a win-win-win scenario," said Mr. Willing

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