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    sxsw.com/interactive/screenburn/advisoryboard - [Cached Version]
    Published on: 9/7/2009    Last Visited: 9/7/2009  

    Tony Walsh
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    Tony Walsh has been playing, modifying, and developing games for over 30 years. He has helped plan and execute story-driven interactive projects since the early 1990s, including four award-winning extended-TV games. In 2008, Walsh founded Phantom Compass, a Toronto-based game production company. He leads the company in providing products and services to broadcasters and media producers in Canada, the US and UK.

    A multi-disciplined creative, Walsh has become internationally recognized for his work at the intersection of games and culture. A former game design instructor at George Brown College and Centennial College in Canada, he is currently a Professional Associate of the Australian Film Television and Radio School, and is affiliated with the Interactive / Media / Design program at the Royal Academy of Art in The Hague, The Netherlands.

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    www.interactiveontario.com/news/view/342 - [Cached Version]
    Published on: 5/26/2009    Last Visited: 10/19/2009  

    "Dionysian Dream looks at historic Greek drama through a contemporary lens," said Phantom Compass founding director Tony Walsh.
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    Tony Walsh, Founding Director Phantom Compass Inc. +1-416-894-0894 hq@phantomcompass.com

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    sxsw.kdi.com/interactive/programming/panels/?action=sho - [Cached Version]
    Published on: 3/9/2007    Last Visited: 3/9/2007  

    Moderator: Tony Walsh , SecretLair.com

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    www.secretlair.com/index.php?/clickableculture/C89 - [Cached Version]
    Published on: 2/22/2007    Last Visited: 3/16/2007  

    Tony Walsh discusses ...
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    written by Tony Walsh @ 9:11 amtagged Articles Blogging Business Culture Design Diary Education Gaming Groups Live-Action The Media
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    written by Tony Walsh @ 1:48 pmtagged Articles Blogging Business Marketing Places Second Life The Media Watchdog
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    written by Tony Walsh @ 9:06 amtagged Articles Blogging Business Marketing Places Second Life The Media Watchdog
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    written by Tony Walsh @ 4:32 pm
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    written by Tony Walsh @ 8:45 amtagged Articles Business Marketing On the Page On the Screen Periodicals Places Second Life The Media Watchdog
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    written by Tony Walsh @ 9:28 amtagged Articles Blogging Books Business Culture Internet Law Networks On the Page On the Screen The Media TV
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    Mr. Tony Walsh, Esq.
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    written by Tony Walsh @ 9:40 amtagged Articles Business Culture Diary Internet Networks On the Page On the Screen Technology The Media Toronto TV Watchdog
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    written by Tony Walsh @ 2:11 pmtagged Articles Business Second Life The Media Watchdog
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    written by Tony Walsh @ 9:21 amtagged Articles Culture Design Diary Education Mixed Reality On the Page On the Screen Periodicals Places Second Life The Media
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    written by Tony Walsh @ 9:29 amtagged Articles Computer Gaming Design Gaming Internet Networks Places Second Life Security Software Technology
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    Tony Walsh wrote:
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    Tony Walsh wrote:
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    Copyright (c)1999-2007 in whole or in part Tony Walsh.Trademarks and copyrights on this page are owned by their respective owners.Comments owned by the Poster.

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    nwn.stratics.com/content/news/archive/arc11-2000.php - [Cached Version]
    Published on: 12/1/2000    Last Visited: 10/18/2008  

    Featuring the works of Canadian designer Tony Walsh, Gloomveil.com offers intrigue and adventure for players of any pen-and-paper or computer-based fantasy game.Enjoy!!

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    www.cross-mediaentertainment.com/category/industry/tech - [Cached Version]
    Last Visited: 10/7/2009  

    Tony Walsh posts semi-regularly on alternate reality games; Valentina Rao blogs about crossmedia games and anything related to that at Games Across Media, and will hopefully be starting her PhD on the subject soon;
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    After my post about highly regarded fan fiction, it was interesting to note Tony Walsh's post about Microsoft's 'Game Content Usage Rules'.

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    www.igda.org/member/?mid=20085084 - [Cached Version]
    Last Visited: 8/27/2009  

    Tony Walsh
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    Tony Walsh
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    Tony Walsh, Founding Director, Phantom Compass
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    A multi-disciplined creative, Walsh has become internationally-recognized for his work at the intersection of games and culture. In 2008, Walsh founded Phantom Compass, a Toronto-based game production company. He leads the company in providing products and services to broadcasters and media producers in Canada, the US and UK. With Phantom Compass, Walsh co-wrote the interactive component of BBC Three series "Spooks: Code 9," created an Alternate Reality Game in support of Hollywood B-movie "Bangkok Dangerous" and co-produced a suite of Flash games for CBC TV series "Breakout! He is currently producing and directing "Dionysian Dream," an original Phantom Compass game designed to teach teens and adults about classical Greek drama. As a consultant, speaker, and mentor, Walsh shares his experience with organizations and institutions around the world. He developed and taught game design courses for George Brown College and Centennial College in Canada. He has coached film, television, and interactive producers in Canada, Australia, the USA, and UK. He is a professional associate of the Australian Film, Television, and Radio School, the Royal Academy of Art in The Hague, and Screenburn at SXSW in Texas. Walsh appeared in the 2008 game culture documentary "Second Skin," is a games commentator on Canadian TV, and has been cited in such publications as Wired, Discover, Utne, and the Harvard Business Review. He has presented to international audiences on such topics as the intersection of sex and gaming, the role of marketing in virtual worlds, and the relationships between factual films and "Alternate Reality" games.

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    aftrs.edu.au/disciplines/gamedesign/people/professional - [Cached Version]
    Published on: 4/8/2009    Last Visited: 4/8/2009  

    Tony Walsh - Chief Navigator, Digital Compass

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    www.cross-mediaentertainment.com/category/participatory - [Cached Version]
    Last Visited: 10/7/2009  

    Tony Walsh posts semi-regularly on alternate reality games; Valentina Rao blogs about crossmedia games and anything related to that at Games Across Media, and will hopefully be starting her PhD on the subject soon;
    ...
    After my post about highly regarded fan fiction, it was interesting to note Tony Walsh's post about Microsoft's 'Game Content Usage Rules'.

  • View Online Source
    lamp.edu.au/mentors/may-07-mentors/ - [Cached Version]
    Published on: 4/10/2008    Last Visited: 4/10/2008  

    Tony Walsh - Creative Developer and Consultant - Canada
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    Tony WalshTony is a Toronto-based creative developer and consultant with a background as a professional artist, writer, and designer.Since 1994, he has helped to plan and build social media and game projects for many local clients.Amongst these he was the game designer, writer and consultant on the recent Emmy winning ReGenesis ARG with Xenophile Media and also the Fallen ARG / "Ocular Effect" again with Xenophile Media and D20 Productions for ABC Family.In addition to his freelance work, Tony teaches Game Culture and Design for George Brown College and Game Theory and Story Development for Centennial College.

    He is interested generally in the intersections between culture, business, and technology.Specifically, he finds virtual worlds such as Second Life among the most exciting results of those intersections.Tony has been researching and writing about Second Life since 2004 and his blog Clickable Culture is one of the world's longest-running and most interesting sources of Second Life criticism and analysis.

    He maintains a public profile by blogging, giving presentations, and commentating in the mainstream media.He has been filmed for two pending documentaries about virtual worlds, and has consulted two other pending documentaries on the same topic.On March 11, 2007 he moderated a panel discussion on "Avatar-Based Marketing in Virtual Worlds" at the South by Southwest conference in Austin, Texas.Last year, Tony moderated a panel on "The Secret Sex Life of Video Games" at the same conference.

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