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Mr. Robert Walsh

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Krome Studios
Brisbane, Queensland, Australia
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    viva-pinata.co.uk/ - [Cached Version]
    Published on: 7/10/2007    Last Visited: 6/26/2008  

    "We're very excited to work with Microsoft in making a fantastic series even better," says Robert Walsh, CEO of Krome Studios.

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    www.bioaxon.com/English/English/WallStreet2005/WallStre - [Cached Version]
    Published on: 9/22/2005    Last Visited: 4/18/2007  

    Robert WalshCo-Founder & CEO

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    biz.gamedaily.com/industry/feature/?id=16767 - [Cached Version]
    Published on: 7/21/2007    Last Visited: 8/4/2007  

    We talk to Krome CEO Robert Walsh about what this means for the Viva Pinata franchise and independent studios in general.
    ...
    "I've known the Microsoft people for several years," explained Krome CEO Robert Walsh.
    ...
    When asked if this was an attempt to reach the mainstream with a party title like Wii Sports, Wii Play, Warioware: Smooth Moves or Mario Party 8, Walsh agreed but downplayed the direct correlation with Nintendo's Wii games."I definitely agree, though I think it's just part of a well balanced library," he responded."I'm positive Microsoft is looking into the party space seriously, as it's a driver for all consoles long term."

    Since the game was Rare's original creation, we asked how much input or support they received from the British developer."Originally, there was quite a fair bit, because it's like handing your baby off to someone else," detailed Walsh."They offered assets and advice for keeping things consistent in the Viva Pinata world.They were concerned whether or not we were going to do a quality job.After we proved that we were going to handle it capably, they gave us a bit more freedom, though we're still sending them builds consistently and receiving their feedback."

    This move by Microsoft, handing off one of its larger new IPs to an independent developer seems to be indicative of a general change in the industry.Walsh talked about this changing climate: "We work on our own games, but work for hire is a good way to stay in business.

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    www.kromestudios.com.au/press/pressmain.php?id=00128 - [Cached Version]
    Published on: 2/20/2006    Last Visited: 11/24/2007  

    31st July 2007 - Krome CEO Robert Walsh talks about Rare's involvement, casual games and a dash of Star Wars and Hellboy.

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    www.bluesnews.com/cgi-bin/board.pl?action=viewthread&bo - [Cached Version]
    Published on: 5/26/2009    Last Visited: 5/28/2009  

    The Interview with Krome's Robert Walsh on Develop highlights the increasing cost of game development: "I think that's one thing that the press, to a certain extent, is forgetting.

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    www.xboxhardcore.com/news/fullnews.cgi?newsid1162596572 - [Cached Version]
    Published on: 11/2/2007    Last Visited: 11/2/2007  

    "It's an amazing time for us right now and we couldn't be happier to welcome this new team to the Krome family," said CEO Robert Walsh

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    ty.planets.gamespy.com/tythetasmaniantiger3.html - [Cached Version]
    Published on: 3/7/2005    Last Visited: 3/9/2007  

    "The games have captured the heart of millions worldwide which we're very proud of," says CEO and Co-founder Robert Walsh.

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    mobile.develop-online.net/news/32424/7-tips-for-a-succe - [Cached Version]
    Last Visited: 7/21/2009  

    Develop '09: Krome Studios' Robert Walsh offers his advice on game development

    Stakes may be at an all-time high, demands on game quality may be sitting above what's practical, and even feasible, but there are still a few things that can make the game design process run more swimmingly.

    And, at the fourth annual Develop conference in Brighton, UK, Krome Studios CEO and co-founder Robert Walsh offered seven tips for success in a well-received session speech.
    ...
    "Retrofitting middleware is not something that I would like to wish upon anyone else," says Walsh.

    7) QAQuality Assurance is invaluable; time it correctly. "A build rarely comes through at lunch time, it comes through in the evening," says Walsh, adding that this is why he has a night shift of QA staff.

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    www.develop-online.net/features/183/Steam-works - [Cached Version]
    Published on: 7/15/2009    Last Visited: 7/15/2009  

    Interview: Krome's Robert Walsh

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    agdc.com.au/about/archive_2003_awards.php - [Cached Version]
    Published on: 12/6/2005    Last Visited: 9/21/2007  

    Robert Walsh, Krome Studios

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