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Nate Trost

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Logicware (Past)
Miami, Florida
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    Accelerate Your Mac!'s Gaming News Page - [Cached Version]
    Published on: 2/25/2006    Last Visited: 9/29/2007  

    Mac Quake II Update: Nate Trost of Logicware, lead programmeron the Quake II Mac port currently underway, has updated his .planfile :

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    Accelerate Your Mac!'s Gaming News Page - [Cached Version]
    Published on: 3/22/1999    Last Visited: 9/29/2007  

    Icon Contest for Quake II: Nate Trost of Logicwarehas announced a contest to get the best-looking icons for the Mac version of Quake II.Send your icons in an archive as an email attachment to: nate@logicware.com

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    Accelerate Your Mac!'s Unreal Page - [Cached Version]
    Published on: 2/25/2006    Last Visited: 9/29/2007  

    On the same note, Nate Trost of Logicware mentioned they are busy now optimizing RAM usage of Mac Quake II and implementing shared libraries.

    Onlinegameshas some cool fresh pictures of Quake 3.I was amazed by how skinswill look like.

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    Accelerate Your Macintosh! Archived Game News Page - [Cached Version]
    Published on: 7/11/1999    Last Visited: 12/31/2007  

    Nate Trost of Logicware knows aboutthis and hopefully they will issue a patch when we get it working inQuakeII.
    ...
    Nate Trost of Logicware responded asfollows:
    ...
    Nate Trost Logicware"

  • View Online Source
    Accelerate Your Macintosh! Game News Page - [Cached Version]
    Published on: 7/16/1999    Last Visited: 12/31/2007  

    Mirror for Voodoo2/Quake2 GL Update: Nate of Logicware sent me the new update that adds multitexturing support for the Voodoo2 (not the Rage128) when using the Mesa2 libs noted in yesterday's news.Download macQ2refgl Mesa.sit from my Mac mirror site.
    ...
    Since Mark Adams, Nate Trost, and Bill Heineman are all on the credits list, GameRanger should have a good deal of support in the future.
    ...
    Nate Trost, from Logicware, posted to Usenet:
    ...
    Nate Trost"

    So the multittexturing may now be enabled for better framerates on Quake2. [see above for his test results]

  • View Online Source
    Accelerate Your Macintosh! Game News Page - [Cached Version]
    Published on: 7/3/1999    Last Visited: 12/31/2007  

    For what it's worth, Nate Trost of Logicware has posted at least four times tothe USENET regarding Quake 2 in the last 12 hours...
    ...
    Nate TrostLogicware"
    ...
    Andrew speaks of his days working on a'next-generation terrain engine for a defense contractor', 'playtesting' Mac Quake 2 for Nathan Trost, the possibilityof Mac Half-Life having Team Fortress Classic (looks like it won't come on the disk), and whether or not Andrew is anerd.

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    Accelerate Your Macintosh! Game News Page - [Cached Version]
    Published on: 6/29/1999    Last Visited: 12/31/2007  

    Quake 2 has gone gold and been sent off for duplication according to the .plan file of Nathan Trost of Logicware.
    ...
    Lucian Fong wrote to say that the plan file of Nathan Trost of Logicware reports that Quake 2 has gone gold:
    ...
    "From the .plan file of Nathan Trost of Logicware:

  • View Online Source
    Accelerate Your Macintosh! Game News Page - [Cached Version]
    Published on: 7/3/1999    Last Visited: 5/30/2001  

    For what it's worth , Nate Trost of Logicware has posted at least four times to the USENET regarding Quake 2 in the last 12 hours... Here are some excerpts :.

    [ on the issue of bots -- there's a spark of a response from the Eraser bot people that I won't quote , but there seems to have been some sort of mix-up regarding getting the Eraser bot ported to the Mac further in this thread ] Bots are server-side , so they do need to be recompiled for the Mac.It isn't that hard.I built almost all of the Eraser bot code.Unfortunately , the Eraser downloadable codebase doesn't include the source for one file , object code only.I tried emailing the author to get the missing file but never got a reply.I'm sure some enterprising Mac coder with more time will get a hold of him and port it. : - ) BTW , that's no reason to mailbomb/hatemail PC mod authors and tell them they suck , PCs are crap , their mother was a hamster , etc , that will definitely NOT help mods get ported to the Mac.
    ...
    Nate TrostLogicware

    More game news later in the day..

    7/1/99 Thursday's News

    [ I removed the original post here on the aATIdrivers/apple/nnVidiarumors until I get some confirmation this is more than smoke.Otherwise I don't think it's worth posting and may do more harm than good. ].

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    MGL Gaming News-1999, February, week 3 - [Cached Version]
    Published on: 11/3/2001    Last Visited: 8/1/2002  

    While it is still too early to determine specific requirements, Nate Trost, lead programmer on the project, gave us a sketchy outline:

    "You really really really want a 3D accelerator, either a Rage 128/Pro or a Voodoo2.With accelerator: any G3, 604 or fast 603e.With software: the faster the better.Minimum RAM is about a 32 meg partition."

    Nate also indicated that Quake II will be using the OpenGL drivers for hardware acceleration, expected from Apple in the next couple of months.He also said that the game will "probably" have support for InputSprockets.

    ***

    The future for Connectix Virtual Game Station:
    ...
    Nate Trost, lead programmer on the project at Logicware, has answered these compatibility questions:

    Q: I am going to for sure buy Quake II for the Mac when it comes out.I was wondering if it will work with the various mods that already exist for Q2, like all the mods that work for Q1.I have noticed that some of the CTF updates for Q2 are in .exe format, possibly have to be repackaged in .zip format for the Mac?

    Nate: The .exe are self-extracting ZIP archives, usually.Someone would have to repackage them.All the data files (maps, models, .pak files, etc) are compatible.MOD compatibility for multiplayer depends on the nature of the mod.Server-side mods will work just fine with a Mac joining a PC server.Hosting such a game from the Mac would require the mod to be ported, however.

    ...
    Nate Trost of Logicware, lead programmer on the port of Quake II to the Mac, has updated his .plan file with notes on his progress:

    "I now have switching to the Mac desktop functional.I've added two new console commands specific to the Mac version, "desktop" and "resume".Desktop, as might be guessed, gives you access to the Mac desktop, pops up a menu bar, lets you switch out of Quake II, etc. Resume plops you back in, although that's more for scripting, since input is decoupled."

    "The "Resume Game" menu bar option will be a bit more useful.The whole point is to make it easier to interface Quake II with game tracker applications, etc.When playing a single player game, the game pauses when you go to the desktop.

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    VM Labs - Press Release March 16, 1999 - [Cached Version]
    Published on: 3/16/1999    Last Visited: 1/7/2002  

    Its advanced technology gives us numerous options to push existing boundaries in rendering and calculation," said Nate Trost, Lead Programmer, Logicware.

    Today's dedicated game console demographic is very narrow.It is a relatively small market segment compared to the attraction of mass-market consumer electronics devices such as VCRs, televisions, and CD players.NUON products are positioned to penetrate this much broader audience and therefore do not directly compete with game consoles or PCs.Owners of NUON-enhanced video products will have a natural propensity to purchase and play game software because they will not have to make a capital purchase decision involving gaming.

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