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James Parris

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1-4 of 4 online sources for James Parris

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    www.boardsmag.com/screeningroom/commercials/5210/?m_id= - [Cached Version]
    Published on: 11/29/2007    Last Visited: 11/29/2007  

    Animator: James Parris

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    James Parris - [Cached Version]
    Published on: 3/19/2006    Last Visited: 3/19/2006  

    James Parris Character Animator / Storyboards / Illustrations

    James Parris was born in 1969 to A Doctor/Nurse couple in Queens, New York.His leap into commercial art began at the prestigious High School of Art & Design in Manhattan, where he majored in Illustration, internalizing the principles of design, along with drawing and painting technique.He continued his studies at Pratt Institute in Brooklyn, honing his craft and attaining a BFA in communications design.

    After freelancing for a few years as an illustrator/storyboard artist in New York, James was approached by Walt Disney Feature Animation and asked to relocate to their fledgling east-coast facility in Orlando.As a Disney animator, James was a prominent artistic voice, contributing to the box-office triumph of 'The Lion King' in 1993, and staying on through the production of 'Tarzan' in 1998.James' ultimate goal of live-action filmmaking brought him to Los Angeles, where he currently resides.

    After brief stints at the Dreamworks Animation studio, MTV, Duck Soup and SimExDigital Studios, he was invited to join the Digital Character team at Sony PicturesImageworks to help bring another box-office smash - 'Spider-Man', to life.Asa visual effects concept artist, James helped develop many of the effects usedin Fox's 'X-Men 2' at Cinesite Digital Studios, as well as creating animatedeffects for the 'Nightcrawler' character.At Digital Domain, James worked underthe Direction of Alex Proyas to give life to 3-d androids for Fox's 'I, Robot',and is currently developing animated elements at Electronic Arts for a new ‘James Bond'-themedvideo game.

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    Orlando area EVENTS, courtesy of The Connections... - [Cached Version]
    Published on: 7/10/2004    Last Visited: 4/14/2005  

    Visual Effects artist, former Disney Animator and filmmaker James Parris, presents a compilation of short films, centered around the battle of the sexes ... among them is his short film '180'.

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    Thompkins Artist Management - [Cached Version]
    Published on: 1/16/2007    Last Visited: 2/27/2008  

    James ParrisThompkins Artist Management

    Thompkins Artist Management
    ...
    James Parris
    ...
    James Parris was born in 1969 in New York City.His leap into commercial art began at the prestigious High School of Art & Design in Manhattan, where he majored in Illustration, internalizing the principles of design, along with drawing and painting technique.He continued his studies at Pratt Institute in Brooklyn, honing his craft and attaining a BFA in communications design.

    After freelancing for a few years as an illustrator/storyboard artist in New York, James was approached by Walt Disney Feature Animation and asked to relocate to their fledgling east-coast facility in Orlando.As a Disney animator, James was a prominent artistic voice, contributing to the box-office triumph of 'The Lion King' in 1993, and staying on through the production of 'Tarzan' in 1998.James' ultimate goal of live-action filmmaking brought him to Los Angeles, where he currently resides.

    After brief stints at the Dreamworks Animation studio, MTV, Duck Soup and SimEx Digital Studios, he was invited to join the Digital Character team at Sony Pictures Imageworks to help bring another box-office smash - 'Spider-Man', to life.As a visual effects concept artist, James helped develop many of the effects used in Fox's 'X-Men 2' at Cinesite Digital Studios, as well as creating animated effects for the 'Nightcrawler' character.At Digital Domain, James worked under the Direction of Alex Proyas to give life to 3-d androids for Fox's 'I, Robot', and his most recent work can be seen in X-Men: The Last Stand, as well as ‘Snakes on a Plane'.

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