www.muvemoot.com/MUVEMOOT08/html/MUVEMoot08Report.html -
[Cached Version]
Published on: 11/18/2008
Last Visited: 6/30/2009
7. Tony Parisi, Chief Platform Officer of Vivaty, http://www.vivaty.com/
...
7 Tony Parisi, Chief Platform Officer of Vivaty, http://www.vivaty.com/
Vivaty is part of the Web3D Consortium, helping to develop international standard format for interactive online web 3D.
Tony described the Vivaty suite of tools which includes an X3D Web 3D viewer, Vivaty Player and a 3D modelling tool, Vivaty Studio.
Tony said the avatars are built upon the humanoid animation specification that Don mentioned, but with extensions for dynamic behaviours.
...
Tony explained Vivaty's approach was to build a web architecture on web standards and plugins because they believe that is the best way to deliver Web 3D content that integrates with social networks, other web technology and the massive quantity of information accessible on the Web today.
Their aim is to ensure the infrastructure will scale to support the hundreds of millions that currently use social networks and the even greater number that use the internet.
What Vivaty is not aiming to do is reinvent the wheel.
These are some of the key reasons Vivaty chose to build on open standards - they provide a solid basis for building the future 3D Web and give developers the most freedom of choice.
Tony described the many content creation options available for their platform, supported by Vivaty Studio.
Vivaty is currently running a content creation competition as part of their outreach to developers.
...
The Panel, from left: Rafhael Cedeno, Michael Wilson, Peter Schickel, Chris Thorne (Chair), Greg Spencer, Tony Parisi, Mick Brady, Doug Twilleager.
...
Tony Parisi answered: he can't give figures as yet but the biggest fallout was due to lack of support for Firefox.
It was just a matter of timing and the complexity of some javascript.
Firefox support will be coming soon.
Tony suggested a reason for the fallout was because the many people who "liked new cool stuff use Firefox" and so that is one of the platforms they will be supporting.
Tony thought people who point at the requirement for a plugin as being the main user adoption impediment and the main cause of fallout are worried about the wrong thing.
He observed that, compared to the recent past, downloading and installing plugins/programs is common and not difficult.
He recalled the time when more people had the Cosmo VRML player than flash.
Every day now we are prompted for an update of the itunes/quicktime or other product.
People don't blink an eye [at the need for such downloads].
So he does not think people should be worried about the downloading aspect at all.
...
Tony agreed, adding that from a consumers perspective this was true but from a producers perspective there is another reason supporting the creation of content offline.
...
Tony pointed out the one thing he could not demo because of network lag was any of the objects can have properties changed ... like change colours or load texture from a url.
Not like a full painter program but allowing simple changes like colouring/texturing nonetheless.