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    www.vr.org.au/200308newsletter.htm - [Cached Version]
    Published on: 8/1/2003    Last Visited: 12/30/2009  

    Media Machines was founded in 1999 by Tony Parisi, one of the original authors of VRML. Parisi is currently co-editor of the X3D specification, the successor to VRML as the ISO open standard for 3D graphics on the Web. Parisi will join ManyOne as Senior Vice President and Fellow, Media Technologies and Developer Programs, and continue to lead the development of Flux and open standards for 3D. The Flux technology suite is comprised of components for developing and deploying interactive real-time 3D graphics via the Web.

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    www.johnbates.com/blog/category/john-bates/ - [Cached Version]
    Last Visited: 11/2/2007  

    As well, I am hoping my friends Tony Parisi of Media Machines and Josh Crandall of Media-Screen will both be coming.

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    eyebeam.org/events/metaverse-roadmap-pre-release-party - [Cached Version]
    Last Visited: 12/12/2009  

    Speakers include Metaverse Roadmap Project Director and Electric Sheep Company futurist, Jerry Paffendorf [http://blogs.electricsheepcompany.com/jerry]; Electric Sheep Company [http://electricsheepcompany.com] CEO Sibley Verbeck; 3pointD [http://http://3pointd.com] author Mark Wallace; outspoken Second Life resident Prokofy Neva [http://secondthoughts.typepad.com]; Eyebeam technical director of R&D Michael Frumin [http://ogle.eyebeamresearch.org/ ]; VRML pioneer and Media Machines [http://mediamachines.com] founder Tony Parisi, and Senior Editor of the Harvard Business Review [http://www.hbsp.harvard.edu], Paul Hemp.
    ...
    People: Jerry Paffendorf, Mark Wallace, Michael Frumin, Paul Hemp, Prokofy Neva, Sibley Verbeck, Tony Parisi

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    media-entertainment.news-articles.net/content/media_mac - [Cached Version]
    Published on: 2/27/2007    Last Visited: 2/2/2009  

    "The new versions of Flux Player and Flux Studio represent the next important step in our promise to deliver tools to build an open, multi-user, Web-based metaverse," said Tony Parisi, Media Machines CEO.
    ...
    Media Machines was founded in 2003 by Tony Parisi, co-creator of the Virtual Reality Modeling Language (VRML) and X3D. www.mediamachines.com

  • View Online Source
    www.web3d.org/news/releases/archives/2006/08/web3d_cons - [Cached Version]
    Published on: 8/2/2006    Last Visited: 3/5/2007  

    "X3D provides an extensible foundation for building engaging 3D content in a range of applications, including games, entertainment, social networks, and online virtual worlds," commented Tony Parisi, president of Media Machines and co-chair of Web3D's X3D working group.

  • View Online Source
    web3dnews.com/other/2005/05/tony-parisi-on-web3d-ready- - [Cached Version]
    Last Visited: 11/25/2007  

    Tony Parisi on Web3D: Ready or Not?web3Dnews(tm): A New Dimension in the Web
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    Tony Parisi on Web3D: Ready or Not?

    Tony Parisi, president of Media Machines and key contributor to the VRML and X3D specifications is interviewed in a recent CNET article.Parisi answers the charge the VRML was a technology that cried wolf, and explains why he thinks we should believe the hype surrounding X3D.

  • View Online Source
    www.3d-test.com/interviews/mediamachines_2.htm - [Cached Version]
    Published on: 3/21/2004    Last Visited: 4/12/2007  

    Tony Parisi | Témoignage
    ...
    The formal unveiling of VRML - that is, Tony Parisi's parser and my renderer and network interfaces - came two days later, in a session titled "Advanced Topics".
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    Tony and I never released the source code for the "Labyrinth" proto-VRML player, but only because it a) sucked and b) never ran VRML 1.0. SGI did contribute VRML 1.0 parser source code to the VRML community, and many VRML coders used it to build their first browsers.
    ...
    Tony Parisi President of Media Machines,
    ...
    Tony Parisi

  • View Online Source
    www.eweek.com/c/a/Application-Development/Second-Life-R - [Cached Version]
    Published on: 8/8/2008    Last Visited: 8/8/2008  

    Vivaty co-founder and Chief Platform Officer Tony Parisi wrote on the Vivaty blog:
    ...
    Parisi added that Vivaty has received input about Create from content creators such as Cassiopeian, Bryan Ogden ("well known for his work in Second Life") and Living Artz.

  • View Online Source
    www.muvemoot.com/MUVEMOOT08/html/MUVEMoot08Report.html - [Cached Version]
    Published on: 11/18/2008    Last Visited: 6/30/2009  

    7. Tony Parisi, Chief Platform Officer of Vivaty, http://www.vivaty.com/
    ...
    7 Tony Parisi, Chief Platform Officer of Vivaty, http://www.vivaty.com/

    Vivaty is part of the Web3D Consortium, helping to develop international standard format for interactive online web 3D. Tony described the Vivaty suite of tools which includes an X3D Web 3D viewer, Vivaty Player and a 3D modelling tool, Vivaty Studio.

    Tony said the avatars are built upon the humanoid animation specification that Don mentioned, but with extensions for dynamic behaviours.
    ...
    Tony explained Vivaty's approach was to build a web architecture on web standards and plugins because they believe that is the best way to deliver Web 3D content that integrates with social networks, other web technology and the massive quantity of information accessible on the Web today. Their aim is to ensure the infrastructure will scale to support the hundreds of millions that currently use social networks and the even greater number that use the internet. What Vivaty is not aiming to do is reinvent the wheel. These are some of the key reasons Vivaty chose to build on open standards - they provide a solid basis for building the future 3D Web and give developers the most freedom of choice.

    Tony described the many content creation options available for their platform, supported by Vivaty Studio. Vivaty is currently running a content creation competition as part of their outreach to developers.
    ...
    The Panel, from left: Rafhael Cedeno, Michael Wilson, Peter Schickel, Chris Thorne (Chair), Greg Spencer, Tony Parisi, Mick Brady, Doug Twilleager.
    ...
    Tony Parisi answered: he can't give figures as yet but the biggest fallout was due to lack of support for Firefox. It was just a matter of timing and the complexity of some javascript. Firefox support will be coming soon. Tony suggested a reason for the fallout was because the many people who "liked new cool stuff use Firefox" and so that is one of the platforms they will be supporting. Tony thought people who point at the requirement for a plugin as being the main user adoption impediment and the main cause of fallout are worried about the wrong thing. He observed that, compared to the recent past, downloading and installing plugins/programs is common and not difficult. He recalled the time when more people had the Cosmo VRML player than flash. Every day now we are prompted for an update of the itunes/quicktime or other product. People don't blink an eye [at the need for such downloads]. So he does not think people should be worried about the downloading aspect at all.
    ...
    Tony agreed, adding that from a consumers perspective this was true but from a producers perspective there is another reason supporting the creation of content offline.
    ...
    Tony pointed out the one thing he could not demo because of network lag was any of the objects can have properties changed ... like change colours or load texture from a url. Not like a full painter program but allowing simple changes like colouring/texturing nonetheless.

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