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This profile was automatically generated using 42 references found on the Internet. This information has not been verified. Learn more...
This profile was automatically generated using 42 references found on the Internet. This information has not been verified. Learn more...
View all 42 references Web References
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1. www.adventuregamers.com
www.adventuregamers.com/articl - [Cached]Published on: 12/15/2007 Last Visited: 12/15/2007
Home Interviews And Then There Were None - Lee Sheldon and Scott Nixon
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And Scott Nixon, art director and game designer for AWE Games, pulled out all the stops for the chance to work on the game. What they faced was the challenge of designing an accessible game for Christie fans new to gaming, but still provide an engaging adventure for experienced players. For a glimpse into the process, Adventure Gamers went to the source and talked with both Lee Sheldon and Scott Nixon about this highly anticipated game.
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LM: Scott, when I first found out you guys were going to make the game, I was a little surprised.
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LM: Scott, from a design viewpoint, what will be attractive to both sides? -
2. Scott Nixon - Interview - Adventure Classic Gaming - ACG - Adventure Games, Interactive Fiction Games - Reviews, Previews, Interviews, Galleries, Forums, Features, Cheats
www.adventureclassicgaming.com - [Cached]Published on: 6/1/2007 Last Visited: 4/30/2008
Scott Nixon
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Scott Nixon Nixon is the project director of the Agatha Christie series at AWE Productions.
Scott Nixon
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Scott Nixon
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We are privileged to have the opportunity to interview Scott Nixon, who is the project director in charge of developing the Agatha Christie series at AWE Productions. In the interview, Nixon speaks on the art of creating a game adaptation, his collaboration with Lee Sheldon, the challenges of developing games based on licensed works, and what holds in the future for the Agatha Christie series.
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What can we expect from Scott Nixon in the next 5 years?
Well, I'm not privy to that knowledge, but I can certainly tell you that I hope it continues, with each iteration improving on its predecessor in significant ways. I love working on these games, each new one presents a unique set of adaptation challenges, and finding inventive ways to tackle those challenges is both frustrating and delightful at the same time.
Thank you for the opportunity to interview you, Scott. -
3. The Gamers Temple - News - And Then There Were None
www.gamerstemple.com/news/0205 - [Cached]Published on: 2/3/2005 Last Visited: 1/23/2006
"We are proud to be a part of presenting Agatha Christie's mysteries in a new medium," said Scott Nixon, Producer for AWE Games.

