Photo of: Brock Heinz

Brock Heinz

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Troika Games (Past)
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1-2 of 2 online sources for Brock Heinz

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    troika.wikia.com/wiki/Brock_Heinz - [Cached Version]
    Last Visited: 7/13/2008  

    Brock Heinz
    ...
    Brock Heinz joined Troika Games in the capacity of Junior Programmer and Lead Level Scripter in 2002, and worked on Bloodlines.Prior to joining Troika he has also been credited in the development of Blizzard Entertainment's Diablo 2 and Interplay's Star Trek: Klingon Academy.

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    Troika Employee Page - [Cached Version]
    Published on: 8/25/2002    Last Visited: 11/26/2004  

    Heinz, Brock - Brock Heinz: Brock has been a normal human male for 26 years.Brock works for the Troika company in the capacity of Junior Programmer and Lead Level Scripter.Brock is not gathering information about your planet's puny defenses prior to the comming armageddon.Brock thinks you should not be asking so many questions regarding his origin and history, one day you may regret knowing it.

    Jacobson, Scott - Scott started in the game industry at Troika, playtesting Arcanum, and was hired back on for the next Troika project.Before life in Arcanum, he was holding down several non game-related jobs, and working his way to an AA in BCIS.

    Marsh, David - David got an early start making games while working on the top two half-life modifications Counter-Strike and Day of Defeat while in high school.After a breif stint at the University of Arizona, he was bound, gagged and whisked into a van by Troika henchmen.When he came to, he was a level designer at Troika, and not a day goes by that he dosen't thank his captors for rescuing him from his studies.

    Meggs, Andrew - Andrew began programming his own games at age 6 on a Sinclair ZX-81, and except for some strange interludes involving leech vivisection and M-16s with serial ports, he's been doing so ever since.After years of saying he'd like to work on an RPG, in 2001 he came to Troika and has worked happily ever after.Currently he serves as lead and graphics programmer on the game that's not D&D.

    Mitsoda, Brian - bmitsoda spent his first month of life incubating in a "Pong" machine.At age 3, he began working in the industry on his first game, the template for modern shooters, "Space Invaders".

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