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This profile was last updated on 4/5/16  and contains information from public web pages and contributions from the ZoomInfo community.

Research Manager of the Teacher E...

Phone: (617) ***-****  HQ Phone
Email: j***@***.edu
Massachusetts Institute of Technology
77 Massachusetts Ave
Cambridge , Massachusetts 02139
United States

Company Description: The mission of MIT is to advance knowledge and educate students in science, technology, and other areas of scholarship that will best serve the nation and the world...   more
Background

Employment History

  • Research Manager, Scheller Teacher Education Program
    Mit Associates, Llc [India]

Board Memberships and Affiliations

Education

  • BA , American studies
    Yale University
33 Total References
Web References
People | The Education Arcade
www.educationarcade.org, 23 Dec 2012 [cached]
Judy Perry
...
Judy Perry
...
Judy is Research Manager of the MIT Teacher Education Program. She currently oversees design, development and research for several projects involving games and simulations for handheld devices, including location-based Augmented Reality projects (http://education.mit.edu/ar), and Participatory Simulations (http://education.mit.edu/pda), such as Palmagotchi. Prior to becoming a researcher at MIT, her work included television and web production, and content development for educational toys. She holds a B.A. in American Studies from Yale University, and an Ed. M. in Technology in Education from the Harvard Graduate School of Education.
Judy Perry - GLS Conference 4.0 2008
www.glsconference.org, 15 July 2011 [cached]
Judy Perry
Biography
Photo of Judy Perry
Judy Perry is research manager of MIT's Scheller Teacher Education Program. She currently oversees design, development, and research for several projects involving games and simulations for handheld devices, including location-based augmented reality projects (http://education.mit.edu/ar/), and participatory simulations (http://education.mit.edu/pda/), such as Palmagotchi. Prior to becoming a researcher at MIT, her work included television and web production, and content development for educational toys. Judy's research interests include designing and evaluating the use of games and simulations within formal and informal educational settings to improve players' content knowledge and social, collaborative, and cognitive skill development. She holds a BA in American studies from Yale University, and an EdM in technology in education from the Harvard Graduate School of Education.
Entertainment Software Association of Canada News
www.theesa.ca [cached]
Video games can be used to teach people the 21st century skills employers are looking for, said Judy Perry, research manager, Scheller Teacher Education Program at the Massachusetts Institute of Technology in Cambridge, Mass.
Skills that can be picked up through video games include collaboration and critical thinking â€" the types of learned traits conventional classroom environments don't foster.
"In my experience, [video] games draw students in and are highly collaborative, immersive and engaging," said Perry. She said they also focus on problem resolution and teach practical skills to supplement classroom learning.
Perry designs location-based, learning tools that "augment" reality for elementary and high school students.
These programs â€" which get kids out of their seats â€" often combine mobile technology with video games, taking advantage of GPS technology.
"They get students in a different mindset and help bring quieter students out of their shell."
However, Perry says â€" like everything else â€" there are good and bad learning games. And unfortunately, the bad ones often make the news.
"Bad games put entertainment before education," she said.
Entertainment Software Association of Canada News
theesa.ca [cached]
Video games can be used to teach people the 21st century skills employers are looking for, said Judy Perry, research manager, Scheller Teacher Education Program at the Massachusetts Institute of Technology in Cambridge, Mass.
Skills that can be picked up through video games include collaboration and critical thinking â€" the types of learned traits conventional classroom environments don't foster.
"In my experience, [video] games draw students in and are highly collaborative, immersive and engaging," said Perry. She said they also focus on problem resolution and teach practical skills to supplement classroom learning.
Perry designs location-based, learning tools that "augment" reality for elementary and high school students.
These programs â€" which get kids out of their seats â€" often combine mobile technology with video games, taking advantage of GPS technology.
"They get students in a different mindset and help bring quieter students out of their shell."
However, Perry says â€" like everything else â€" there are good and bad learning games. And unfortunately, the bad ones often make the news.
"Bad games put entertainment before education," she said.
ESAC In the News << Media Centre << Entertainment Software Association of Canada
www.theesa.ca [cached]
Video games can be used to teach people the 21st century skills employers are looking for, said Judy Perry, research manager, Scheller Teacher Education Program at the Massachusetts Institute of Technology in Cambridge, Mass.
Skills that can be picked up through video games include collaboration and critical thinking - the types of learned traits conventional classroom environments don't foster.
"In my experience, [video] games draw students in and are highly collaborative, immersive and engaging," said Perry. She said they also focus on problem resolution and teach practical skills to supplement classroom learning.
Perry designs location-based, learning tools that "augment" reality for elementary and high school students.
These programs - which get kids out of their seats - often combine mobile technology with video games, taking advantage of GPS technology.
"They get students in a different mindset and help bring quieter students out of their shell."
However, Perry says - like everything else - there are good and bad learning games. And unfortunately, the bad ones often make the news.
"Bad games put entertainment before education," she said.
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