Photo of: Dave Ewing

Dave Magnus Ewing

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Dark Sector
Delaware
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1-10 of 17 online sources for Dave Ewing

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    www.beyondunreal.com/articles/bu-interviews-digital-ext - [Cached Version]
    Last Visited: 10/21/2008  

    BU Interviews: Digital Extremes' Dave EwingBeyondUnreal - BU Interviews: Digital Extremes\' Dave Ewing
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    BU Interviews: Digital Extremes' Dave Ewing

    BeyondUnreal tracked down Dave Ewing at Digital Extremes to take a look back and a look forward.
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    DE: Dave Ewing, Lead Level Designer, Digital Extremes London.
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    Thanks for your time, Dave!

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    darksector.3dactionplanet.gamespy.com/whoswho/magnus.ph - [Cached Version]
    Published on: 3/20/2007    Last Visited: 9/5/2007  

    Dave "Magnus" EwingThe Darker Sector
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    Dave Ewing - Level Designer

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    nalicty.beyondunreal.com/articles/index.php?id=5 - [Cached Version]
    Last Visited: 12/9/2008  

    BU Interviews: Digital Extremes' Dave Ewing (March 9th, 2004) BeyondUnreal interviews Digital Extremes' Dave Ewing.

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    nailcity.beyondunreal.com/articles/index.php?id=5 - [Cached Version]
    Last Visited: 9/8/2008  

    BU Interviews: Digital Extremes' Dave Ewing (March 9th, 2004) BeyondUnreal interviews Digital Extremes' Dave Ewing.

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    www.3dap.com/darksector/whoswho/magnus.shtml - [Cached Version]
    Published on: 8/18/2004    Last Visited: 8/18/2004  

    Dave "Magnus" Ewing - Lead Level Designer
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    Dave Ewing - Level Designer

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    www.fites.net/forums/index.php?topic=3450.0 - [Cached Version]
    Published on: 10/12/2007    Last Visited: 10/28/2007  

    While a few others were watching an editor demonstration, Sir Brizz and I enlisted the help of lead level designer Dave Ewing to fire up one last level - CTF-Coret.
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    It's no secret that the godlike UT2004 bots, despite their cheating ways, were by no means impossible to defeat, so we felt pretty comfortable when Dave chose Masterful bots to occupy the blue portion of the base.

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    darksector.3dactionplanet.gamespy.com/whoswho/mike.php - [Cached Version]
    Published on: 3/20/2007    Last Visited: 9/5/2007  

    ML: I come from Walkerton, the same small town in Ontario that James Schmalz, founder and head of DE, and Dave Ewing, DE level designer and comes from.

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    Action Vault - Unreal Tournament 2003 Visit Report - [Cached Version]
    Published on: 4/7/2004    Last Visited: 3/22/2005  

    During this time, I had the chance to speak with Lead Level Designer Dave Ewing who provided a quick demonstration in his office of how the levels are put together.Much of it is done with pre-built pieces.Instead of creating every part of every level individually, the team created huge libraries of parts that can be assembled in innumerable combinations.They can also be modified almost instantly; Dave showed how he could take a doorway section and make it look very different just by lowering its height and doubling its width.He also explained that the system required a huge amount of work up-front to create the section libraries, but that it is now much faster to assemble a level, even adding unique parts, than it was to make one from scratch before.

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    Apple - Games - Unreal Tournament 2004 - Sidebar - [Cached Version]
    Published on: 2/13/2005    Last Visited: 6/3/2006  

    "One of the drawbacks of the UT2K3 version was the ability for a skilled player to be a 'one man army' by throwing the ball and then immediately translocating behind it," says Dave Ewing, lead level designer for Digital Extremes, which worked with the Epic team.

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    Shacknews - News Archives - [Cached Version]
    Published on: 3/10/2004    Last Visited: 4/1/2004  

    Digital Extremes Q&A [10:37 am] 4 Comments The guys at Beyond Unreal have conducted a Q&A with Dave Ewing, lead level designer at Digital Extremes.Dave is asked about his feelings towards Unreal Tournament 2003, Unreal Engine improvements, UT2004 bonus pack plans, the Dark Sector game, and a couple of other gaming items.

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