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David Eckelberry

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Turbine , Inc. (Past)
Massachusetts
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    www.bluesnews.com/cgi-bin/board.pl?action=postmessage&b - [Cached Version]
    Published on: 1/18/2006    Last Visited: 1/18/2006  

    The Dungeons & Dragons Online Stormreach Designer Diary 2 on GameSpot is written by designer David Eckelberry of Turbine Entertainment who offers insights into a day in the life of a designer on a project like their upcoming MMORPG.

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    www.bluesnews.com/cgi-bin/board.pl?action=postmessage&b - [Cached Version]
    Published on: 7/30/2005    Last Visited: 7/30/2005  

    MMORPG.COM's Dungeons & Dragons Online Q&A #2 is a conversation with David Eckelberry, lead systems designer at Turbine Entertainment, who answers five questions about their upcoming D&D MMORPG: "But some don't.

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    www.dungdragons.com/dungeonsanddragonsweapons/ - [Cached Version]
    Published on: 7/7/2005    Last Visited: 7/29/2007  

    4. GameSpy: Dungeons & Dragons Online: Stormreach A Talk with Dave Eckleberry... to the fun."The big deal about combat in Dungeons & Dragons Online is that it's completely ... ... flanking bonus.He might need to switch weapons if the damage numbers are yellow.

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    www.pojo.com/news/2005/May/05-27-05.html - [Cached Version]
    Published on: 5/25/2005    Last Visited: 3/12/2007  

    David Eckelberry, Senior Game Designer of DDO, walks up to me and offers to give me a tour of the game.Quickly taking David up on this offer, I sit down and take the helm of one of the demo workstations and off we go.I select one of the pre-made characters they have set up for the demo and it's into Stormreach we go.David explains to me that there are a few quests to complete, and if you complete them all, you win a slot in the upcoming beta.The trick was that a single player could not complete the quest, so you had to group with the other players in the booth.More on this quest later.The game was unbelievable fun.David continued talking about the game and the quest itself as I was walking around town talking with NPCs.

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    news.mmosite.com/interview/hall/davideckelberry/introdu - [Cached Version]
    Published on: 3/19/2007    Last Visited: 3/19/2007  

    David Eckelberry

    Introduction

    David Eckelberry was born the youngest son of a large family of humans that resided somewhere in the realm called Pennsylvania.His father¡¯s labor as a tradesman and metalworker dictated that his youth be spent on the move along what is known as the East Coast, with long stops in the realms of unpronounceable Connecticut, named for a tidal river, and a city in Georgia, named for a Greek runner who claimed to be a goddess.David largely ignored his surroundings, except for the growth of an incredible group of Braves who could throw balls particularly well.Instead, he focused on reading fiction better suited for landfill, rolling small Platonic solids on his garage floor with a circle of friends, and playing computer games on now-extinct consoles.He also wasted time writing imaginary scenarios set in fantasy worlds, during which players of a certain game would once again roll many of those Platonic solids.

    After his parents bequeathed him an overpriced education ad ripas Potomaci, David languished in the nation¡¯s capital for some time.As an editor on poorly written texts, his labors seemed to him not unlike cleaning the Aegean stables.Eventually, his interest in writing those make-believe adventures led him to secure employment with a guild of similar storytellers in the berg named for its small freshwater source, Lake Geneva.With this guild, that went by the name TSR, he spent a pair of years creating tales of both medieval lore and science fiction imagining.Soon, though, a rival guild of gamemakers seized control of TSR.Fortunately, these sorcerers turned out to be not half so evil as his former corporate masters led him to believe.So David went to work for those Wizards of the Coast in the rainy land of newer city, this one named for an aboriginal leader of the previous century.For the next five years he composed adventures of dungeons and dragons, told of the hidden ways of heroic empowerment, and on the side designed a game of cards or two.

    Sadly, after seven years of such pursuits, David¡¯s interest in such things began to wane.He was spending more and more of his time in the new fantasy worlds of Norrath, Brittania, and Hibernia.These new forms of fantasy life interested him greatly.He spent many a waking, or half-awake, hour within these online worlds.Even as his last book detailing the ability of heroes to play monsters was published, an opportunity arose to join a band of like-minded heroes in order to create a ¡°MMORPG.¡± Though he couldn¡¯t pronounce that magic word, David grabbed hold of the opportunity, leaving the land of rain behind for a return to the land of deep snows.Now he spends most of his conscious hours creating an electronic fantasy game set in the world of Eberron, on the continent of Xen?drik.He considers life sweet, and himself lucky to have found such an agreeable profession, with such excellent companions.

    David speaks English and claims to have some memory of studying German and Latin.

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    www.housetharashk.com/forums/showthread.php?s=e5f014253 - [Cached Version]
    Published on: 12/10/2007    Last Visited: 12/10/2007  

    For that matter, David Eckleberry (ex-head team) once said he was going to use that build after he saw it; setting off more and more people staring at it (due to its appearance on the dev tracker).
    ...
    Edit: Oh yes, and btw, I'd like to point out, again, Tib, that David Eckleberry is not the team leader anymore.As such, the game has started to change a lot more (the Sands of Menechtarum, for instance, was the sort of instance he was against).
    ...
    So Aex, not knowing who David Eckleberry is, can you help a brother out and enlighten me a little on who he is/was, what impact he had on the game, where you see the game headed, and is it for better or worse?
    ...
    So Aex, not knowing who David Eckleberry is, can you help a brother out and enlighten me a little on who he is/was, what impact he had on the game, where you see the game headed, and is it for better or worse?

    David Eckleberry was the second lead designer for DDO.The first was, apparently, hacked, as was Eckleberry, as both of their disappearances have been silent, and both their websites have them listed as with another company (Eckleberry is with Lucasarts, for instance).

    As for who Eckleberry was, he was the one with the mind of, "Lets make DDO like an arcade game, where you play quests until you know them 110% and you can do them in your sleep."In a way, it was good, as he brought us some decent quests (VoN, and, imo, the Restless Isles, come to mind).On the other hand, the repetition of quests til your eyes bleed was also what he brought.Likewise, its widely believed, and, though I dont have the quote I believe he made mention to it, that he was more against wide open space instances, in comparison to more concise dungeons.
    ...
    David Eckleberry ... the repetition of quests til your eyes bleed was also what he brought.

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    ddo.tentonhammer.com/index.php?module=ContentExpress&fu - [Cached Version]
    Published on: 10/9/2006    Last Visited: 2/25/2007  

    DDO Lead Game Systems Designer David Eckelberry
    ...
    David: "Module 3 is now known as the Demon Sands, and our semi-official launch date is October 25, 2006.
    ...
    David: "Demon Sands will raise the level cap from Level 10 to Level 12.
    ...
    Here, David and Derek discussed the journey to Level 20 and beyond.
    ...
    David: "I see DDO reaching Level 20 at the end of 2007 or early 2008.It is my private goal for next year to introduce two new classes [editor's note: he confirmed they would be druid and monk], and then start planning ahead for epic levels and prestige classes in the second half of the year."

    [Editor's note: At this point, there was some murmuring in the room, and Eckelberry conceded that his plans were ambitious but reasonable and that everyone on the design team had personal goals they worked on together.]

    David: "Adding the last few levels to 20 will not be that hard from a design standpoint.A lot of the work is designing the spells for the clerics, wizards, and sorcerers.
    ...
    David: "But when we start talking prestige classes, we have to decide how that's going to work.We're already discussing it here internally.
    ...
    Then David dropped the big news:

    David: "You know, we were going to leak this to you today, so we may as well go ahead and tell you now.
    ...
    David: "Not in the upper levels, no.
    ...
    David: "Well, the players in this thread rightly pointed out that their is no item they can equip to give a +5 boost to attack for 30 seconds [like Action Boost Enhancements].
    ...
    David echoed his thoughts by saying that he and his team are not perfect but that they are willing to hear advice.He said they may not act of every player suggestion but that the warforged was the perfect example of player feedback leading to change.

    With the conversation flowing about concerns DDO players have and the way warforged rogues have previously had to give up the Rogue's Action Boost Enhancement to get resistances, I asked the gang to comment on whether or not traps in the Level 11 and Level 12 dungeons of Demons Sands would require an optimized rogue build.David assured me that would not be the case:

    David: "Even a multi-classed rogue at Level 12 will have decent success on normal.
    ...
    David: "Yeah, it uses the paladin levels to get those awesome saves and fighter for the utility of the Feats.
    ...
    David: Exactly.
    ...
    Adam and David talked some more about Turbines commitment to releasing frequent content updates.
    ...
    David expressed the opinion that there is a place on the market for a purely social game like Seed.He also said that he felt that the market wouldn't hold more than one successful model of its type--the biggest one. he believes gamers will gravitate to the biggest social network that gives them the most to do.

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    www.housetharashk.com/forums/archive/index.php/t-1307.h - [Cached Version]
    Published on: 3/9/2007    Last Visited: 3/9/2007  

    For that matter, David Eckleberry (ex-head team) once said he was going to use that build after he saw it; setting off more and more people staring at it (due to its appearance on the dev tracker).
    ...
    Edit: Oh yes, and btw, I'd like to point out, again, Tib, that David Eckleberry is not the team leader anymore.As such, the game has started to change a lot more (the Sands of Menechtarum, for instance, was the sort of instance he was against).My suggestion to you is to keep that Mithril Breastplate around.

    Aegnor12-21-2006, 09:20 AMSo Aex, not knowing who David Eckleberry is, can you help a brother out and enlighten me a little on who he is/was, what impact he had on the game, where you see the game headed, and is it for better or worse?

    Aexicas12-21-2006, 09:50 AMSo Aex, not knowing who David Eckleberry is, can you help a brother out and enlighten me a little on who he is/was, what impact he had on the game, where you see the game headed, and is it for better or worse?

    David Eckleberry was the second lead designer for DDO.The first was, apparently, hacked, as was Eckleberry, as both of their disappearances have been silent, and both their websites have them listed as with another company (Eckleberry is with Lucasarts, for instance).

    As for who Eckleberry was, he was the one with the mind of, "Lets make DDO like an arcade game, where you play quests until you know them 110% and you can do them in your sleep."In a way, it was good, as he brought us some decent quests (VoN, and, imo, the Restless Isles, come to mind).On the other hand, the repetition of quests til your eyes bleed was also what he brought.Likewise, its widely believed, and, though I dont have the quote I believe he made mention to it, that he was more against wide open space instances, in comparison to more concise dungeons.
    ...
    David Eckleberry ... the repetition of quests til your eyes bleed was also what he brought.Good riddance then.

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    news.mmosite.com/content/2006-11-22/20061122234323741.s - [Cached Version]
    Published on: 11/22/2006    Last Visited: 2/15/2008  

    David Eckelberry(08-20)DDO Screenshot Contest(04-25)

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    dnd.tentonhammer.com/modules.php?op=modload&name=News&f - [Cached Version]
    Last Visited: 11/30/2007  

    The latest Developer Diary at GameSpot is now online, where Senior Designer David Eckelberry describes the life of a game designer on Dungeons & Dragons Online: Stormreach.Here's a snippet:

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