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Published on: 3/9/2007
Last Visited: 3/9/2007
For that matter, David Eckleberry (ex-head team) once said he was going to use that build after he saw it; setting off more and more people staring at it (due to its appearance on the dev tracker).
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Edit: Oh yes, and btw, I'd like to point out, again, Tib, that David Eckleberry is not the team leader anymore.As such, the game has started to change a lot more (the Sands of Menechtarum, for instance, was the sort of instance he was against).My suggestion to you is to keep that Mithril Breastplate around.
Aegnor12-21-2006, 09:20 AMSo Aex, not knowing who David Eckleberry is, can you help a brother out and enlighten me a little on who he is/was, what impact he had on the game, where you see the game headed, and is it for better or worse?
Aexicas12-21-2006, 09:50 AMSo Aex, not knowing who David Eckleberry is, can you help a brother out and enlighten me a little on who he is/was, what impact he had on the game, where you see the game headed, and is it for better or worse?
David Eckleberry was the second lead designer for DDO.The first was, apparently, hacked, as was Eckleberry, as both of their disappearances have been silent, and both their websites have them listed as with another company (Eckleberry is with Lucasarts, for instance).
As for who Eckleberry was, he was the one with the mind of, "Lets make DDO like an arcade game, where you play quests until you know them 110% and you can do them in your sleep."In a way, it was good, as he brought us some decent quests (VoN, and, imo, the Restless Isles, come to mind).On the other hand, the repetition of quests til your eyes bleed was also what he brought.Likewise, its widely believed, and, though I dont have the quote I believe he made mention to it, that he was more against wide open space instances, in comparison to more concise dungeons.
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David Eckleberry ... the repetition of quests til your eyes bleed was also what he brought.Good riddance then.