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    www.the-leader.com/state_news/x1564567695 - [Cached Version]
    Published on: 3/27/2008    Last Visited: 3/27/2008  

    Finger Lakes Community College professor Larry Dugan goes futuristic with his video glasses.With the sleek, black device, he can watch movies on his iPod or play games on his iPhone.
    ...
    And that's a big plus in the social-benefits column for such games, says Larry Dugan, assistant professor of computing science at Finger Lakes Community College.In education, the concept of leveling means the difference between static, passive learning and dynamic, interactive learning.

    "Students control the speed at which they level," says Dugan."If you control the speed, you control everything about it."

    "Traditionally, the teacher was the controller, the lecturer," he goes on."Now, the teacher becomes more of a guide through knowledge as opposed to a dispenser of knowledge.It's all about empowerment as opposed to entitlement."

    If this sounds too much like Lenin addressing the masses, it gets heavier yet: Gaming is the key momentum force of a much broader social evolution, says Dugan.Society itself is morphing into a virtual society, and that means more, not less, interaction.

    "One of the kids in the focus group of an interactivity study said that sitting in the classroom is like getting on an airplane," says Dugan - time to tune out.

    "That's not the way people are going to learn," he says.
    ...
    You can sit and listen to the teacher lecture about the work, but what are you going to remember about that, wonders Dugan.
    ...
    We're emotionally involved, says Dugan.Dugan travels the country touting the social and educational potentials of Second Life, a virtual world based on a science-fiction novel where users create avatars of themselves and explore and create a "second life."

    "In these games, people tend to create their other self - call it the id - as reflections of themselves," says Dugan."That is, if they like themselves, they will create someone like themselves.Or if they have personality issues, they will create someone else or the negative image of themselves."

    In one study, says Dugan, kids were asked what they liked about gaming, and for nearly all of them, the number one appeal was the social interaction they get in the online communities.

    "The other thing is that these adolescents don't know what its like without it," he says."It's normal to them.
    ...
    "It's an evolution," says Dugan."It's dramatic.

  • View Online Source
    www.rochesterdandc.com/apps/pbcs.dll/article?AID=/20071 - [Cached Version]
    Published on: 11/25/2007    Last Visited: 11/25/2007  

    "As more and more K-through-12 schools are now being taught in the online mode, students are going to be expecting that their courses are not going to be taught in the traditional brick-and-mortar, sit-in-the-classroom, listen-to-a-lecture mode," said Larry Dugan, coordinator of online learning at Finger Lakes Community College, which has offered online courses for six years.

  • View Online Source
    www.rochesterdandc.com/apps/pbcs.dll/article?AID=/20070 - [Cached Version]
    Published on: 5/14/2007    Last Visited: 5/14/2007  

    "I really do feel like the beginning of a revolution," said Larry Dugan, coordinator of learning environments at FLCC.
    ...
    "The people in online learning classes start having feelings of isolation," Dugan said."(Virtual worlds like Second Life) give people a sense of being in a group," which has a direct correlation to the learning process, he said.

    Meanwhile, Dugan said, Second Life lets classes do virtual field trips to places such as the International Spaceflight Museum or the National Oceanic and Atmospheric Administration weather station there.

    "Our students today spend most of their time in IM and chat and text messaging, and that's the primary form of communication in Second Life," Dugan said.

  • View Online Source
    www.the-leader.com/state_news/x899760636 - [Cached Version]
    Published on: 3/27/2001    Last Visited: 3/27/2008  

    In fact, there has long been a fear of games that mimic reality, according to Larry Dugan, assistant professor of computing sciences at FLCC.People are afraid of what they don't know.They're afraid that the unknown will supplant what they know.Then where will they be?

    "When soccer came out for Atari, the biggest fear was that nobody was going to play soccer anymore," says Dugan.
    ...
    "This is so foreign to so many decision-makers," says Dugan, a frequent online poker player.

  • View Online Source
    CatholicCourier.com - Local News Briefs - [Cached Version]
    Published on: 5/3/2005    Last Visited: 5/3/2005  

    Larry Dugan, assistant professor of computing sciences at Finger Lakes Community College, will speak at Siena Catholic Academy, 2617 East Ave., Brighton, on Thursday, May 12, at 7 p.m. on the topic of "Everything You Ever Wanted to Know about Teenagers and the Internet."

    Dugan will address the best Internet practices of parents and children.Both positive and potentially destructive Internet behaviors will be discussed, along with ideas for successfully managing Internet use.

  • View Online Source
    FLCC | FLCC in the News | Press Release - [Cached Version]
    Published on: 4/16/2002    Last Visited: 4/19/2002  

    For further information, contact Larry Dugan, FLCC instructor of mathematics and computing sciences, at (585) 394-3500, ext. 7303.

    -30-

    FOR IMMEDIATE RELEASE FLCC Homepage

  • View Online Source
    FLCC | FLCC in the News | Press Release - [Cached Version]
    Published on: 8/24/2001    Last Visited: 6/8/2002  

    For further information, contact Larry Dugan, FLCC instructor of mathematics and computing sciences, at (585) 394-3500, ext. 7303.

    -30-

    FOR IMMEDIATE RELEASE FLCC Homepage

  • View Online Source
    Government Video Online: AV Systems - New projectors... - [Cached Version]
    Published on: 4/1/2002    Last Visited: 3/19/2004  

    Lawrence S. Dugan, instructor of computing sciences, Finger Lakes Community College, SUNY, said, "I've used some other online testing systems before this, and there's some online pedagogies that you can use if you change your mentality about how you give tests," he explained.

  • View Online Source
    MPNnow Special Reports RSS - [Cached Version]
    Published on: 12/8/2007    Last Visited: 5/17/2008  

    In fact, there has long been a fear of games that mimic reality, according to Larry Dugan, assistant professor of computing sciences at FLCC.People are afraid of what they don't know.They're afraid that the unknown will supplant what they know.Then where will they be?

    "When soccer came out for Atari, the biggest fear was that nobody was going to play soccer anymore," says Dugan.
    ...
    "This is so foreign to so many decisionmakers," says Dugan, a frequent online poker player.
    ...
    And that's a big plus in the social-benefits column for such games, says Larry Dugan, assistant professor of computing science at Finger Lakes Community College.In education, the concept of leveling means the difference between static, passive learning and dynamic, interactive learning.

    "Students control the speed at which they level," says Dugan."If you control the speed, you control everything about it."

    "Traditionally, the teacher was the controller, the lecturer," he goes on."Now, the teacher becomes more of a guide through knowledge as opposed to a dispenser of knowledge.It's all about empowerment as opposed to entitlement."

    If this sounds too much like Lenin addressing the masses, it gets heavier yet: Gaming is the key momentum force of a much broader social evolution, says Dugan.Society itself is morphing into a virtual society, and that means more, not less, interaction.

    "One of the kids in the focus group of an interactivity study said that sitting in the classroom is like getting on an airplane," says Dugan - time to tune out.

    "That's not the way people are going to learn," he says.
    ...
    You can sit and listen to the teacher lecture about the work, but what are you going to remember about that, wonders Dugan.
    ...
    We're emotionally involved, says Dugan.Dugan travels the country touting the social and educational potentials of Second Life, a virtual world based on a science-fiction novel where users create avatars of themselves and explore and create a "second life."

    "In these games, people tend to create their other self - call it the id - as reflections of themselves," says Dugan."That is, if they like themselves, they will create someone like themselves.Or if they have personality issues, they will create someone else or the negative image of themselves."

    In one study, says Dugan, kids were asked what they liked about gaming, and for nearly all of them, the number one appeal was the social interaction they get in the online communities.

    "The other thing is that these adolescents don't know what its like without it," he says."It's normal to them.
    ...
    "It's an evolution," says Dugan."It's dramatic.

  • View Online Source
    SUNY Project LIVE / SUNY Project Life: A Brief History - [Cached Version]
    Last Visited: 3/28/2009  

    Larry Dugan "Marcius Dowding", Finger Lakes Community College

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