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Published on: 5/12/2009
Last Visited: 5/15/2009
As was previously rumored earlier this year, former Ubisoft senior vice president Jay Cohen will be president of production at the studio, which Bruckheimer first launched in partnership with MTV Games back in 2007.
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"What's exciting... is perhaps what's happened in the past [with] games that aspire to become films, and films that aspire to become games, the experience of that game has just transferred over to the film, and vice versa," Cohen tells us.
"We want to look at things holistically."
Beginning with concepts and having all of the media professionals who will be involved in its extensions in the same room will also eliminate many of the traditional hurdles in creating concepts with which users can engage across a number of platforms, Cohen says.
"To begin with, it is 100 percent our focus developing original IP, and then to developing the synergies with the film and television groups from the onset," he says.
"We think this model is really unique, in that you're putting executives in charge of production... with the creative experience, the technical experience and the business aspects of production all together in the same room up front."
"We feel that that affords us the opportunity to look at things... with a lot of expertise in the room, and a lot of fluidity in the decision-making process as well," adds Cohen, "and that's the plan to really execute on effectively and efficiently.
We can move quickly with the right experience at the decision process."
"We've been there; we've seen all of the places where one can get frustrated," he adds.
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"I think that's the real opportunity we have," adds Cohen.
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"Jim Veevaert and Jay Cohen are two of the most knowledgeable, brightest, and creative talents in this industry," Bruckheimer says in a statement alongside today's announcement.
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"Throughout their careers, Jim and Jay have both demonstrated their unstoppable desire to advance the medium, which is exactly what we do with feature films and television.
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"What's exciting... is perhaps what's happened in the past [with] games that aspire to become films, and films that aspire to become games, the experience of that game has just transferred over to the film, and vice versa," Cohen tells us.