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This profile was automatically generated using 24 references found on the Internet. This information has not been verified. Learn more...
This profile was automatically generated using 24 references found on the Internet. This information has not been verified. Learn more...
Employment History
View...View all 24 references Web References
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1. www.timburtoncollective.com
www.timburtoncollective.com/20 - [Cached]Published on: 1/7/2008 Last Visited: 7/3/2008
Tara DiLullo Bennett from VFXWorld interviewed Gary Brozenich of The Moving Picture Co. (MPC) in London on how the visual effects team of Sweeney Todd: The Demon Barber of Fleet Street helped bring Tim Burton's vision to life.
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Gary Brozenich: MPC has a long working relationship with Tim, including Big Fish, Corpse Bride, Charlie and the Chocolate Factory and his Killers video.
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Digital Effects Supervisor Gary Brozenich (inset) -
2. MPC's Roman Armies Nominated for VFX Emmy
www.moving-picture.com/rome_ii - [Cached]Published on: 8/1/2007 Last Visited: 8/1/2007
MPC VFX Supervisor - Gary Brozenich
MPC VFX Producer - Merrin Jensen
MPC Set Supervisor - Adrian De Wet -
3. www.andynicholas.com - CGI Festival, London
www.andynicholas.com/article.p - [Cached]Published on: 8/12/2004 Last Visited: 9/15/2007
Gary Brozenich, CG Supervisor, The Moving Picture Company
MPC carried out a huge number of shots on Troy.They built an entire city, created CG crowd, built CG set extensions, "day for night", weapon insertions, CG gore, rig removal, and many other compositing jobs.In all, they had around 150 shots to which they needed to add simulated crowd, and 65 shots for the CG city.To do this amount of work required 6 months pre-production and R&D, with about 8 months in actual post.Gary spent much of the pre-production on location at the set of the city exterior in Malta.This gave the big advantage in that bump and displacement textures could be sourced from the raw plaster work of the sets before they had been painted.He also had the advantage that he was able to work closely with the production to advise and plan how various shots were to be achieved.

