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This profile was automatically generated using 1 reference found on the Internet. This information has not been verified. Learn more...
This profile was automatically generated using 1 reference found on the Internet. This information has not been verified. Learn more...
Employment History
View...Web References
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1. About the super happy fun fun inc. Team
www.superhappyfunfun.com/team. - [Cached]Published on: 10/28/2003 Last Visited: 10/28/2003
Gary Boswood - Principal Software Engineer
Gary has experience developing games for the PC and PlayStation, PlayStation2, and GameCube consoles. Gary joined Super Happy Fun Fun, Inc. after finishing work on Activision's "Super Car Street Challenge" at EXAKT. Prior to that he worked at Retro Studios with our technical team on "Runeblade". He was one of the core programming team on "Conquest: Frontier Wars" at Digital Anvil. At Square USA he made major contributions to "Parasite Eve" and "Chocobo de Battle" and built tools used on "Final Fantasy VII". He has proven technical skills as a software architect on large-scale software projects.

