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Scott Blinn This is Me

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High Moon Studios
Carlsbad, CA

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Employment History

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Board Membership and Affiliations

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 Web References

  1. 1. blog.scottblinn.com
    blog.scottblinn.com/?page_id=2 - [Cached]

    Published on: 3/11/2007   Last Visited: 3/11/2007

    Scott Blinn Scott Blinn has been developing software for over 10 years now. He is best known for his work in video game development for both PCs and consoles, as well as the co-creator of several network distributed rendering systems such as WaveNet Pro and LSNet.

    Scott has worked on projects over the years as a Level Designer, Game Designer, Technical Designer, Programmer, Project Manager, Producer, 3D Modeler, and Process Engineer on titles such as System Shock 2, Red Faction, Earth and Beyond, Horizons, and Darkwatch.

    Currently, Scott is employed at High Moon Studios as the Lead Technical Designer (with his main focus on tools/pipeline design and process engineering) working on two unannounced "next-gen" console projects using Unreal 3 technology. He is also a certified Scrum Master.

    When not working, Scott enjoys programming, writing, off-roading, and (of course) playing video games.

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