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This profile was automatically generated using 1 reference found on the Internet. This information has not been verified. Learn more...
This profile was automatically generated using 1 reference found on the Internet. This information has not been verified. Learn more...
Web References
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1. blog.scottblinn.com
blog.scottblinn.com/?page_id=2 - [Cached]Published on: 3/11/2007 Last Visited: 3/11/2007
Scott Blinn Scott Blinn has been developing software for over 10 years now. He is best known for his work in video game development for both PCs and consoles, as well as the co-creator of several network distributed rendering systems such as WaveNet Pro and LSNet.
Scott has worked on projects over the years as a Level Designer, Game Designer, Technical Designer, Programmer, Project Manager, Producer, 3D Modeler, and Process Engineer on titles such as System Shock 2, Red Faction, Earth and Beyond, Horizons, and Darkwatch.
Currently, Scott is employed at High Moon Studios as the Lead Technical Designer (with his main focus on tools/pipeline design and process engineering) working on two unannounced "next-gen" console projects using Unreal 3 technology. He is also a certified Scrum Master.
When not working, Scott enjoys programming, writing, off-roading, and (of course) playing video games.

