Sarah W. Stocker
Sarah Stocker joined Stormfront Studios in 1992, as Lead Writer and Project Coordinator on the award-winning Creative Wonders series Eagle Eye Mysteries.
As Lead Writer and Co-Game Designer on Star Trek
: Deep Space Nine - Harbinger, Sarah
managed a 3-person writing team, using the power and flexibility of the Stormfront Storytelling Engine to bring to life interactive characters from one of the industries most preciously held licenses.
also directed the original television cast of the Star Trek
: Deep Space Nine through Harbinger's 700 page interactive voice-over script.
Harbinger won the 1996 SPA Codie Award for "Best Use of Live Performers in Multimedia.
As Lead Writer and Co-Game Designer on Discovery Channel Multimedia's Byzantine: the Betrayal, Sarah spent weeks in Istanbul, Turkey researching the city's history and culture.
of Radiance II, Ken collaborated with the project's leadwriter, Sarah W. Stocker
, to help produce the game's plot, story outline, story treatment, region descriptions and character bibles - as well as the game's cinematic scripts and interactive dialogs.