Although Zeboyd Games founder Robert Boyd says the press release was not meant to be an intentional jab at Microsoft, it seems to drive home a point indie developers have been trying to make for quite some time: Xbox Live Indie Games is a lousy way to make a living.
dissatisfaction over the poor sales of his
titles on the Xbox 360 console back in July in a blog post on the Zeboyd Games
said while both of his
titles have sold well compared to other games on XBLIG, he
thought the games could sell a lot better with a better platform and more visibility.
"The sales for Cthulhu Saves the World were particularly disappointing - we put a lot of heart and soul into the game over a significantly longer period of development time and yet that extra effort didn't result in a similar increase in revenue," he
But another developer who agrees with Boyd
is Edmund McMillen.
says Microsoft's failure to adapt its tightly-controlled approval system is a major problem.
"If this resulted in a higher quality library of games, it'd be fine, but it's not," Boyd
spearheaded the Indie Games Winter Uprising last year in an effort to draw more attention to the indie games community and the quality of their work.
People: Adam "DJArcas" Sawkins, Alex Jordan, Edmund McMillen, Pete Isensee, Robert Boyd