Last Update

2016-02-12T00:00:00.000Z

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Wrong Robert Boyd?

Robert L. Boyd IV

Direct Phone: (770) ***-****       

Email: r***@***.com

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New York Life Investment Management LLC

51 Madison Ave.

New York, New York 10010

United States

Company Description

New York Life Investments, a wholly owned subsidiary of New York Life Insurance Company, is a leading investment management firm, with $411 billion in assets under management, as of December 31st, 2013. New York Life Investments ranks among the world's la ... more

Find other employees at this company (570)

Background Information

Employment History

Senior Developer

Westcon Group Inc

Technical Account Manager

Microsoft Corporation

End User Support Manager

Fidelity Investments

Contributor

Gamasutra

Senior Investment Analyst- Real Estate

Metropolitan Life Insurance Company

Director, Business Process Manager

New York Life Insurance Company

Assistant Vice President- Commercial RE

Bank of America Corporation

Officer

C&S Bank

Director, Senior Consultant

Logical Choice Consulting LLC

Affiliations

Co-Founder
two-man studio

Education

Bachelor's Degree

international business

San Francisco State University

Web References (198 Total References)


Great advice from Robert ...

xona.com [cached]

Great advice from Robert Boyd of Zeboyd Games, the indie game developer behind Breath of Death VII.


Topics: Interviews

rampantgames.com [cached]

Indie Interview: Robert Boyd of Zeboyd Games


Indie Interview: Robert Boyd ...

rampantgames.com [cached]

Indie Interview: Robert Boyd of Zeboyd Games

...
I chatted with half the team - Robert - and learned that we'd both gone to the same university (albeit at different times). I don't know if he knew this, but the school is located only a few miles from where the original dice-and-paper role-playing game of Lovecraftian horror - Call of Cthulhu - was originally created.
...
To get to the bottom of this, I caught up with Robert earlier this week and bombarded him with a few questions masquerading as an interview. His responses didn't resemble the gibberings of a madman, but I leave it to you to decide if these are but innocent responses of one untouched by cyclopean plots of elder beings:
Jay:So let's start out with an introduction: Who are you, and how did you get your start making indie games?
Robert: My name is Robert Boyd.
...
Robert: Turn-based console-style RPGs have always been my favorite genre of games to play so of course, it was my first choice when it came to making a full-fledged game. And XBLIG was the first opportunity for individual developers to easily release games on an actual video game system which meant a lot to me - although in recent years, I've gravitated more towards the PC, for most of my life I did the vast majority of my game playing on video game consoles.
Jay:And then, what made you decide to mix such a straight-laced genre with humor and parody? ( a concept I personally find ghastly, of course!)
Robert: Because few developers are doing humor and parody! Plus, I find it much easier to write humor than drama.
Jay:You went from XBLIG (any other platforms prior to that) to the PC - principally via Steam. Besides the obvious difference in number of units sold (Steam is kind of a juggernaut that way), can you compare the difference in your experiences making and selling the games for the two different platforms / audiences?
Robert: Steam is much better in pretty much every way.
...
Robert: Right now, I think there's a big gap between XBLIG and XBLA.
...
Robert: The Precipice of Darkness series was cancelled by the previous developer after the second game did poorly however Penny Arcade still wanted to finish the series.


An Interview With: Robert ...

trendygamers.com [cached]

An Interview With: Robert Boyd, Founder of Zeboyd Games | Exclusive Penny Arcade Episode 3 Info


Joystiq

www.sports.joystiq.com [cached]

Details on the fourth game in Penny Arcade's On the Rain-Slick Precipice of Darkness series were revealed in a recent IGN interview with Zeboyd Games' Robert Boyd and Bill Stiernberg.

...
For starters, Rain-Slick 4 will be less linear compared to the third game, as Boyd said the team has "added more optional areas" and have "tried to add more secrets and secondary routes to the main dungeons. The overworld will be "freely explorable" as well.
Zeboyd's involvement as developers grew from its experiences with the third game, as Boyd noted they "had a lot more creative control over how the game and the story turned out with this one."
Boyd said the two-man team plans to work on a "sci-fi/spy RPG" that involves a "distant future setting, female protagonist, on-map battles, more animated sprites" and a "cool level-up system" after Rain-Slick 4 is completed.

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