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This profile was last updated on 5/25/2017 and contains contributions from the  Zoominfo Community.

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Wrong Robert Boyd?

Robert L. Boyd

Contributor

Gamasutra

HQ Phone:  (415) 947-6000

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I agree to the Terms of Service and Privacy Policy. I understand that I will receive a subscription to ZoomInfo Community Edition at no charge in exchange for downloading and installing the ZoomInfo Contact Contributor utility which, among other features, involves sharing my business contacts as well as headers and signature blocks from emails that I receive.

Gamasutra

303 2Nd St 9Th Floor

San Francisco, California,94107

United States

Company Description

Gamasutra.com is an internationally recognized and Webby Award winning online community. The site offers daily features, industry news, product news and reviews, job listings, and robust resume and contractor databases. Gamasutra addresses everything the devel...more

Background Information

Employment History

Senior Director

New York Life Investment Management LLC


Technical Account Manager

Microsoft Corporation


Senior Developer

Westcon Inc.


Director, Senior Consultant

Logical Choice Consulting LLC


Senior Investment Analyst- Real Estate

Metropolitan Life Insurance Company


Consultant Programmer

New York Life Insurance Company


Assistant Vice President- Commercial RE

Bank of America Corporation


Officer

C&S Bank


Affiliations

Zeboyd Games

Co-Founder


two-man studio

Co-Founder


Education

Bachelor's Degree

international business

San Francisco State University


Web References(161 Total References)


What do you expect? - Glacier Peak Games

glacierpeakgames.com [cached]

Gamasutra: Robert Boyd's Blog - Guiding Gamer Expectations


www.gamasutra.com

by Robert Boyd [Design]
Robert Boyd, designer of Cthulhu Saves the World and Penny Arcade's On the Rain-Slick Precipice of Darkness 3 carefully explores the design of the popular but often misunderstood action RPG hit. I agree with you Boyd, but i also think the game designers applied the opposite philosophy of making the game harder than it should have been by the skill of deceit and checkpoint design. What do you think Robert, brilliant due to carefully placed checkpoints, or a flaw in the design? Login to Reply or Like Reply | Like Submit Reply | Cancel Reply Robert Boyd Actually Robert did that in his initial blog post about the game upon release, which is why I thought to ask him to write this article. Robert Boyd


www.gamasutra.com

writes Zeboyd's Robert Boyd
Gamasutra - Features - Deep Dungeon: Exploring the Design of Dark Souls by Robert Boyd [Design] Robert Boyd, designer of Cthulhu Saves the World and Penny Arcade's On the Rain-Slick Precipice of Darkness 3 carefully explores the design of the popular but often misunderstood action RPG hit. I agree with you Boyd, but i also think the game designers applied the opposite philosophy of making the game harder than it should have been by the skill of deceit and checkpoint design. What do you think Robert, brilliant due to carefully placed checkpoints, or a flaw in the design? Login to Reply or Like Reply | Like Submit Reply | Cancel Reply Robert Boyd Actually Robert did that in his initial blog post about the game upon release, which is why I thought to ask him to write this article. Robert Boyd


Locations

www.nylim.com [cached]

Robert L. Boyd, Director
robert_boyd_IV@nylim.com


venturebeat.com

Although Zeboyd Games founder Robert Boyd says the press release was not meant to be an intentional jab at Microsoft, it seems to drive home a point indie developers have been trying to make for quite some time: Xbox Live Indie Games is a lousy way to make a living.
Boyd voiced his dissatisfaction over the poor sales of his titles on the Xbox 360 console back in July in a blog post on the Zeboyd Games website. He said while both of his titles have sold well compared to other games on XBLIG, he thought the games could sell a lot better with a better platform and more visibility. "The sales for Cthulhu Saves the World were particularly disappointing - we put a lot of heart and soul into the game over a significantly longer period of development time and yet that extra effort didn't result in a similar increase in revenue," he said. But another developer who agrees with Boyd is Edmund McMillen. But Boyd says Microsoft's failure to adapt its tightly-controlled approval system is a major problem. "If this resulted in a higher quality library of games, it'd be fine, but it's not," Boyd said. Boyd spearheaded the Indie Games Winter Uprising last year in an effort to draw more attention to the indie games community and the quality of their work. People: Adam "DJArcas" Sawkins, Alex Jordan, Edmund McMillen, Pete Isensee, Robert Boyd


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