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This profile was last updated on 6/28/12  and contains information from public web pages.

Pilot

Supercar
 
Background

Employment History

Board Memberships and Affiliations

  • Founder
    Supercar
67 Total References
Web References
Supercar, driven by Mike ...
www.cultbritannia.co.uk, 28 June 2012 [cached]
Supercar, driven by Mike Mercury
Supercar, driven by Mike Mercury
...
Mike Mercury, Supercar's pilot evolves into Steve Zodiac in Fireball XL5 who is himself reconstructed as all the Tracey family in Thunderbirds and they are themselves simply chisel-featured film star types on wires.
Supercar - TV Comic, 1963
technodelic.pwp.blueyonder.co.uk, 17 May 2009 [cached]
For the last two parts of the previous strip, Mike Mercury himself had addressed the readers direct to introduce and recap the story. Building on this, the next story had Mike continue to narrate the captions in the first person, and did so for four of the seven parts, with two others being introduced by Masterspy and Zarin. It was an interesting move, and made this story, which initially involved Mike seeming to be only survivor of a bomb strike on Black Rock, a lot darker and more personal to the reader as they share his thoughts.
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Mike has just left the laboratory for groceries, and doesn't see the plane as it approaches low, and drops a bomb. There is a shattering explosion...
Merchandise Part 2: Issue 566, dated 20 October 1962 The blast knocks out the aerial and devestates the lab building. Zarin spoots Supercar returning from its grocery trip, but Mike evades the rockets they fire. Masterspy sets the bomber back on course for the Middle East but Mike must land and see if the others are okay. But amidst the devestation, he can't find anyone...
Part 3: Issue 567, dated 27 October 1962 Cries from Mitch bring Mike to the hatch of a shelter, which the team had hidden in when the first bomb missed.
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Ben Guilib is stealing oil from the pipeline of an American company, and Mike is asked to investigate as Masterspy could be involved.
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Mike brings Supercar close and above the plane, and Ben Guilib and Masterspy believe it to be destroyed.
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But Mike is prepared, and has a bomb of his own to deliver. Ben Guilib's camp is destroyed, and Mike later hears the rebels have disbanded.
...
• Four of the first six parts are introduced by Mike Mercury, with Masterspy doing part 4, and Zarin part 6.
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Supercar's motors burst into life as Mike Mercury prepared to take Dr. Beaker and Professor Popkiss to London, England, where they were to give a lecture on the wonder machine of the age...
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Mike doesn't believe in monsters but soon the whole team arrive at the guest house of Angus.
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Two other 'Americans' have arrived and Mike is correctly suspicious of them, as a careless slip reveals them to be Russian. Because of this, as Supercar investigates the Loch the next day, the Russians believe they will have to destroy them...
Part 3: Issue 574, dated 15 December 1962 Zarkoff and his comrade used disguised depth charges to try and put Supercar out of action while it is underwater. The craft is blown to the Loch bottom and its occupants knocked unconscious. But as Jimmy and Mike recover, they see the fearsome face of the monster nearby...
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Meanwhile, Mike and the others are guests while Supercar undergoes repairs. The explosives guard staggers in, revealing the two Russians have already arrived, and Mike captures one as they try to escape. But the other dives underwater and, getting out into the Loch, sets the charges off...
Part 6: Issue 577, dated 05 January 1963 The base commander sends frogmen to investigate the explosion and finds the only undersea entrance blocked by rocks. Mike suggests using Supercar, and a bulldozer-like shield is fixed to its nose.
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Mike uses full boost to escape the falling rock, leaving the exit to the underwater base. The commander thanks them and asks Mike to take care of the other spy.
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• Issue 578 would feature the first of a monthly feature called Open Mike, seemingly sponsored in association with Super National petrol stations, and hosted by Mike Mercury - giving news to Supercar Club members about competitions and other items of interest.
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Later, Mike receives a call that a man is lost in the Florida swamps, and the team take off on a rescue mission. But this is just the first phase of the Hood's plan...
Part 2: Issue 580, dated 26 January 1963 Arriving at the Florida swamplands, Supercar finds no trace of the lost man but after two hours of searching come across a large isolated house. Mike is amazed to find he is expected, and the team are taken to the library. Shutters seal the door and windows, and on a TV screen the Hood addresses them - the 'man in trouble' is Mike himself.
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As Beaker's tampering has started a fire, Mike tells the others to get out while he goes after the Hood. But the criminal has seen the fire and fled, leaving Mike trapped upstairs in the blazing house...
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Landing, Mike gets the others on board to give chase to the Hood and bring him to justice.
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Meanwhile, Mike has found Masterspy's office deserted but comes across a blueprint of Fort Knox - the biggest gold depository in the world...
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Kinkle regains control of the Mole and it descends again but not before Mike hears Masterspy's voice from within. Trying to warn the US Treasury proves futile so it is up to Mike to try and stop the robbery. Beaker and Popkiss build a drilling nose for Supercar in the hope of following Masterspy but he, along with Zarin and Kinkle, have already taken the Mole to just outside Fort Knox and started drilling...
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Mike is quicker, and the magnets pick up the Mole to transport gold and criminals back to Fort Knox.
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Mike reads of the JH72 having trouble, and Popkiss think another Supercar could be an bad idea, especially in Henry's hands.
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Mike and Popkiss retire for the night but Beaker, working late, sees a bedraggled man outside.
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Miles is forced by Henry to carry Beaker to a waiting jet plane, but an experiment left by the dictor explodes, waking Mike and Popkiss.
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Mike has his suspicions and drops Popkiss back at the workshop.
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Landing, Mike finds the hangar seemingly deserted, and is suddenly endangered when a pile of tyres topples towards him...
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Here, Mike Mercury responds to the many requests he has received from readers who would like a ride in Supercar itself.
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Mike is awoken from his sleep by an emergency control, and travels with Beaker to meet up with the Navy. Adding some firepower to Supercar, in addition to Beaker's new underwater cocoon spray, Mike and Beaker set off. But the Titan has already made a pirate strike on a pleasure cruiser and, as Supercar arrives, holes the boat before submerging back into the depths...
Part 3: Issue 598, dated 01 June 1963 Mike decides it is better to oversee the floating lifeboats and protect them until rescue boats arrive.
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When it suddenly surfaces alongside, Mike is ready and launches Supercar.
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At Black Rock, the smell of the mud reaches the lab and when Mike takes Jimmy for a flight in Supercar to get some fresher air, they see the green gusher. Then Jimmy spots a man unconscious in the mud by the well...
Part 2: Issue 603, dated 06 July 1963 Jimmy holds Supercar at hover while Mike helps the man aboard and tries to stop the gusher - but the mud shut-off valve handle has rotted. News of the gusher reaches the press, and Masterspy, Zarin and Kinkle think the mud is some new secret weapon they must have. While Beaker and Popkiss analyse the mud, Mike decides to see how the army are doing trying to cap the well...
Part 3: Issue 604, dated 13 July 1963 The attempt to use explosives to cave the walls of the well fails, and causes a tidal wave in the spreading ocean of green mud that floods the army - and the watching Masterspy, Zarin and Kinkle! As Mike recovers Supercar, he encounters the mud-covered criminals. But as they flee, he is more concerned about stopping the mud...
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Mike is collecting the glass pipes to contain the gusher when Popkiss tells him Masterspy knows how to turn the mud into rocket fuel, which the criminal has bottled up supplies of.
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Arriving at the site, Mike gets some of the pipes connected to the underside of Supercar, ready to cap the gusher...
Part 6: Issue 607, dated 03 August 1963 At last, the well is capped and Mike leaves the army to clear up.
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The strength of Supercar's canopy protects the team, and Mike places plastic explosives in the gaps between the craft and the rocks to blast them clear. The explosion alerts the agents and they close all entrances to their base - but the boss asks for 'Natasha'. Mike decides to investigate, while Beaker and Popkiss make more temporary repairs, only to see a young woman in the jungle. When she runs off, Mike follows her into a cave. but it is a trap and he falls into an underwater tunnel where a giant squid awakes...
Part 3: Issue 610, dated 24 August 1963 Mike reaches his knife and digs it into the squid's tentacle, making it release him. Bursting to the surface, he makes good his escape.
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In the tunnels, <
sausageNet : Cult & Classic TV : Supercar (prog-ID#511)
www.sausagenet.com, 25 April 2005 [cached]
Supercar (Puppets)  (UK)  (1960's) It travels through space and under the sea - and it can journey anywhere. Intrepid pilot Mike Mercury takes to the skies in Gerry Anderson's Supercar. Professor Popkiss mans the console, with the help of the eccentric Dr Beaker.
sausageNet : Cult & Classic TV : Supercar (prog-ID#511)
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Intrepid pilot Mike Mercury takes to the skies in Gerry Anderson's Supercar.
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It's Mercury manned.And every one cries, "It's the marvel of the age!
Why are people unhappy?
technorican.hubpages.com, 25 Nov 2012 [cached]
I didn't want handsome pilot, Mike Mercury.
No Strings Attached | ITV at 50
www.transdiffusion.org, 31 Aug 2011 [cached]
The pilot, Mike Mercury quickly became a hero figure for a generation of schoolboys.
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