The owner of Motivated Pixels, Matt Rhodes, has been a professional
programmer for over ten years, working in diverse industries and
writing a significant amount of software for different companies.
During the past few years, Matt
has focused on writing 2D and 3D software
for a variety of clients.
Before that, he
designed and created web-based
realtime visualization technologies.
also has more than four years
experience in the visual effects industry, writing software tools, renderers
and shader for such films as An American Werewolf in Paris, Spawn,
Paulie and Star Trek: Insurrection.
Most recently, Matt
has been implementing the next editions of applications
and plug-ins for Zaxwerks, Inc.
is using his
experience with Macintosh programming,
Windows programming, 3D rendering, and animation systems to create
trademark flexible, easy-to-use software.
In early 2000, Matt started Mayim Visual Solutions, Inc. with several other
Their first product, Walkabout, was released in June 2001.
Walkabout is a customizable toolkit that allows users to walk through
virtual 3D environments, manipulate 3D objects and visualize databases.
Matt started Motivated Pixels, his consulting company, in 1999 as a way
to provide his
services and experience to various marketplaces, including
the interactive community, the game industry and the visual effects industry.
In early 1999, Matt worked for Magnet Interactive as a senior graphics
developer, where he
wrote 3D animation production software, including
a distributed job controller.
In 1995, Matt
was hired at Santa Barbara Studios
to write custom software
tools for the production of An American Werewolf in Paris.
the head of Research and Development, Matt wrote a portion of Santa
hair renderer, now licensed to Alias
also responsible for creating most of the in-house Softimage plug-ins,
mental ray shaders and custom tools needed for the Werewolf production.
continued with this role during the productions of Spawn, Parasite Eve
(video game), and Paulie.
By1997, Matt was the head of software at Santa Barbara Studios.
the production of Star Trek: Insurrection, Matt
wrote tools, plug-ins
and shaders for Maya, RenderMan, and mental ray.