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2011-05-04T00:00:00.000Z

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Wrong Laurent Pierlot?

Laurent Pierlot

Character Modeler

Attitude Studio

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Attitude Studio

Background Information

Employment History

Character Modeler

Blur Studio

Modeling and Lighting Artist

SPARX Vietnam

Education

ESAAT

Web References (70 Total References)


Laurent ...

www.thegnomonworkshop.com [cached]

Laurent Pierlot

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Three DVDs by Character Modeler Laurent Pierlot 08/09/2006The Gnomon Workshop | Release Archive
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The Gnomon Workshop is very happy to announce three DVDs by Character Modeler Laurent Pierlot. In over seven hours of lecture, Laurent shares his myriad techniques for creating compelling life-like creatures. Using 3ds Max, BodyPaint, Photoshop and ZBrush, Laurent discusses his workflow for modeling, detailing, texturing and rendering an alien creature based on a Carlos Huante design. While Max plays a key role in the development of the creature, virtually all the methods utilized apply to any leading 3D application such as Maya or XSI.
Details are available by following the links below:
Creature Modeling for Production Creature Modeling Techniques with Laurent Pierlot
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Creature Detailing for Production Model Refining Techniques with Laurent Pierlot
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Creature Texturing and Rendering for Production Texturing Techniques with Laurent Pierlot


Renowned entertainment industry artists create 3D Holograms | RabbitHoles

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Artists Alex Alvarez, Fred Bastide, Pascal Blanche, Kris Costa, Jeremy Engleman, Meats Meier, Laurent Pierlot, Aaron Sims, Scott Spencer, and Taron have worked with all the major movie studios as well as Pixar, Dreamworks, LucasFilm, Stan Winston Studios, and Gentle Giant, on projects including Avatar, The Incredible Hulk, The Chronicles of Narnia: Prince Caspian, Iron Man, Pan's Labyrinth, and Monster vs.

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Laurent Pierlot
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Laurent Pierlot developed a full-3D version of his "Fly" scene for the Gnomon Gallery series. The hologram depicts a rather loonie and rotund gentleman in red velvet being pushed at speed in a gilded antique buggy down a long hallway by his top-hatted assister in matching attire, all in pursuit of a giant fly that is narrowly leading the fray and is all aglow in what might be the light at the end of the tunnel?...the frozen 3D moment in time never reveals the fly's fate, however, it gives viewers a bold use of the z-plane with the fly hovering several inches off the surface and the hallway stretching the environment far into depth. Real footage can also be seen in the Gnomon Gallery video at the top of this page.
Laurent Pierlot is an alumnus of ESAAT, art school in Roubaix, France and Supinfocom, 3D school in Valenciennes, France. After finishing his student movie Baecktopur, which combines live footage and 3D characters, he worked at SPARX Vietnam as a modeling and lighting artist. Pierlot also worked at Attitude Studio in Paris before joining Blur Studio in California as a character modeler and CG supervisor. At Blur, he works on lighting, rendering and compositing, with contributions to game cinematics for BloodRayne 2, Area 51, The Punisher, Hellgates, Rise of Legends, WarHammer 2, & Gentleman's Duel.
"Fly" by Laurent Pierlot is available in two sizes: 14×20 inches (1600$US) //AND// 7×10 inches (400$US).


3D Design for Production | The Gnomon Workshop

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Laurent Pierlot

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Three DVDs by Character Modeler Laurent Pierlot


Creature and Character Design with Sang Jun Lee | The Gnomon Workshop

www.thegnomonworkshop.com [cached]

Laurent Pierlot

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Three DVDs by Character Modeler Laurent Pierlot


Laurent ...

www.thegnomonworkshop.com [cached]

Laurent Pierlot

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Three DVDs by Character Modeler Laurent Pierlot 08/09/2006Latest News, Release Archive
...
The Gnomon Workshop is very happy to announce three DVDs by Character Modeler Laurent Pierlot. In over seven hours of lecture, Laurent shares his myriad techniques for creating compelling life-like creatures. Using 3ds Max, BodyPaint, Photoshop and ZBrush, Laurent discusses his workflow for modeling, detailing, texturing and rendering an alien creature based on a Carlos Huante design. While Max plays a key role in the development of the creature, virtually all the methods utilized apply to any leading 3D application such as Maya or XSI.
Details are available by following the links below:
Creature Modeling for Production Creature Modeling Techniques with Laurent Pierlot
...
Creature Detailing for Production Model Refining Techniques with Laurent Pierlot
...
Creature Texturing and Rendering for Production Texturing Techniques with Laurent Pierlot

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