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This profile was last updated on 9/3/10  and contains information from public web pages.

Laurent Pierlot

Wrong Laurent Pierlot?

Character Modeler and CG Supervis...

Phone: (424) ***-****  HQ Phone
Blur Studio
3960 Ince Blvd.
Culver City, California 90232
United States

Company Description: Since 1995, Blur Studio has been creating award-winning visual effects, animation and design, applying its creative skills across various mediums. We produce 3D...   more
Background

Employment History

  • Modeling and Lighting Artist
    SPARX
  • Attitude Studio

Education

  • ESAAT
41 Total References
Web References
Renowned entertainment industry artists create 3D Holograms | RabbitHoles
www.rabbitholes.com, 3 Sept 2010 [cached]
Artists Alex Alvarez, Fred Bastide, Pascal Blanche, Kris Costa, Jeremy Engleman, Meats Meier, Laurent Pierlot, Aaron Sims, Scott Spencer, and Taron have worked with all the major movie studios as well as Pixar, Dreamworks, LucasFilm, Stan Winston Studios, and Gentle Giant, on projects including Avatar, The Incredible Hulk, The Chronicles of Narnia: Prince Caspian, Iron Man, Pan's Labyrinth, and Monster vs.
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Laurent Pierlot
...
Laurent Pierlot developed a full-3D version of his "Fly" scene for the Gnomon Gallery series. The hologram depicts a rather loonie and rotund gentleman in red velvet being pushed at speed in a gilded antique buggy down a long hallway by his top-hatted assister in matching attire, all in pursuit of a giant fly that is narrowly leading the fray and is all aglow in what might be the light at the end of the tunnel?...the frozen 3D moment in time never reveals the fly's fate, however, it gives viewers a bold use of the z-plane with the fly hovering several inches off the surface and the hallway stretching the environment far into depth. Real footage can also be seen in the Gnomon Gallery video at the top of this page.
Laurent Pierlot is an alumnus of ESAAT, art school in Roubaix, France and Supinfocom, 3D school in Valenciennes, France. After finishing his student movie Baecktopur, which combines live footage and 3D characters, he worked at SPARX Vietnam as a modeling and lighting artist. Pierlot also worked at Attitude Studio in Paris before joining Blur Studio in California as a character modeler and CG supervisor. At Blur, he works on lighting, rendering and compositing, with contributions to game cinematics for BloodRayne 2, Area 51, The Punisher, Hellgates, Rise of Legends, WarHammer 2, & Gentleman's Duel.
"Fly" by Laurent Pierlot is available in two sizes: 14×20 inches (1600$US) //AND// 7×10 inches (400$US).
AWN Headline News
news.awn.com, 10 Aug 2006 [cached]
The Gnomon Workshop has released three DVDs by character modeler Laurent Pierlot of Blur Studios.In more than seven hours of lecture, Pierlot shares his myriad techniques for creating compelling life-like creatures.Using 3ds Max, BodyPaint, Photoshop and ZBrush, Pierlot discusses his workflow for modeling, detailing, texturing and rendering an alien creature based on a Carlos Huante design.While Max plays a key role in the development of the creature, virtually all the methods utilized apply to any leading 3D application such as Maya or XSI.
"Whenever Blur is asked to model a snarling hell-beast that eats babies for breakfast (which happens at least once a week) the first stop we make is Laurent Pierlot's workstation," said Tim Miller, creative director at Blur Studios.
...
We get Laurent.Mutated alien monsters?Laurent."
...
Pierlot is an alumnus of ESAAT in Roubaix, France, and Supinfocom in Valenciennes.After finishing his student movie BAECKTOPUR, which combined live footage mixed with 3D characters, he began working at SPARX in Vietnam as a modeling and lighting artist.He then worked at Attitude Studio in Paris for one year before joining Blur Studio in California as a character modeler and CG supervisor.At Blur, he has worked on lighting, rendering and compositing on a number of projects including the game cinematics for BLOOD RAYNE 2, AREA 51, THE PUNISHER, HELLGATE, RISE OF LEGENDS, FANTASTIC 4 and X-MEN LEGENDS.
DVD Descriptions:* CREATURE MODELING FOR PRODUCTIONCREATURE MODELING TECHNIQUES WITH LAURENT PIERLOT
In this DVD, Pierlot reveals his process for creating a high-resolution creature, designed by Carlos Huante, for the videogame cinematic production pipeline.
...
MODEL REFINING TECHNIQUES WITH LAURENT PIERLOT
Using 3ds Max, Deep UV and ZBrush, Pierlot demonstrates the pipeline he uses every day at Blur Studio to add final details to a high-poly model based on a Carlos Huante design.He discusses how to achieve clean UVs with Deep UV, and how he adjusts volume proportions in ZBrush.He also shows how to create alpha maps in Photoshop and use them in ZBrush to easily add surface details such as veins, bumps and other skin textures.Finally, he shows how to export normal maps from ZBrush using the ZMapper plug-in and how to use the normal maps and cavity maps in Max for a sample render with Brazil.
* CREATURE TEXTURING AND RENDERING FOR PRODUCTIONTEXTURING TECHNIQUES WITH LAURENT PIERLOT
In this DVD, Pierlot reveals his techniques for creating the textures and shaders for the final stage of the creature modeling and texturing pipeline.He shows how to create texture maps from scratch using a small library of different concrete and plaster textures.Using BodyPaint, he takes the cavity map from ZBrush and uses it as a guide to create the other maps for the creature.Laurent demonstrates how he experiments with one area of the body and then brings it to a near final stage before duplicating the maps and shaders for the rest of the creature using Photoshop and Max.He then shows how to use BodyPaint to paint over the seams and finalize the textures.Finally, he renders out separate passes and composites them together in Digital Fusion, discussing how this process allows better control of the final image and enables him to test the shaders for scene assembly and lighting.
Creative 3D News: THE GNOMON WORKSHOP RELEASES CREATURE DVDS
www.creative-3d.net, 9 Aug 2006 [cached]
Laurent Pierlot of Blur Studios Shares Techniques
August 9th, 2006, HOLLYWOOD.The Gnomon Workshop is very happy to announce three DVDs by Character Modeler Laurent Pierlot.In over seven hours of lecture, Laurent shares his myriad techniques for creating compelling life-like creatures.Using 3ds Max, BodyPaint, Photoshop and ZBrush, Laurent discusses his workflow for modeling, detailing, texturing and rendering an alien creature based on a Carlos Huante design.While Max plays a key role in the development of the creature, virtually all the methods utilized apply to any leading 3D application such as Maya or XSI.
"Whenever Blur is asked to model a snarling hell-beast that eats babies for breakfast (which happens at LEAST once a week) the first stop we make is Laurent Pierlot's workstation," states Tim Miller, Creative Director at Blur Studios.
...
We get Laurent.Mutated alien monsters?Laurent."
...
Laurent Pierlot is an alumnus of ESAAT in Roubaix, France and Supinfocom in Valenciennes.After finishing his student movie "Baecktopur", which combined live footage mixed with 3D characters, he began working at SPARX in Vietnam as a modeling and lighting artist.He then worked at Attitude Studio in Paris for one year before joining Blur Studio in California as a character modeler and CG supervisor.At Blur Laurent has worked on lighting, rendering and compositing on a number of projects including the game cinematics for Blood Rayne 2, Area 51, The Punisher, Hellgate, Rise of Legends, Fantastic 4 and X-Men Legends.
DVD Descriptions:
Creature Modeling for ProductionCreature Modeling Techniques with Laurent Pierlot
In this DVD, Laurent reveals his process for creating a high resolution creature, designed by Carlos Huante, for the video-game cinematic production pipeline.
...
Model Refining Techniques with Laurent Pierlot
In this DVD, Laurent shares his techniques for detailing and refining the model he started in Creature Modeling for Production.Using 3ds Max, Deep UV and ZBrush, Laurent demonstrates the pipeline he uses every day at Blur Studio to add final details to a high-poly model based on a Carlos Huante design.He discusses how to achieve clean UVs with Deep UV, and how he adjusts volume proportions in ZBrush.He also shows how to create alpha maps in Photoshop® and use them in ZBrush to easily add surface details such as veins, bumps and other skin textures.Finally, Laurent shows how to export normal maps from ZBrush using the ZMapper plug-in and how to use the normal maps and cavity maps in Max for a sample render with Brazil.
Creature Texturing and Rendering for ProductionTexturing Techniques with Laurent Pierlot
In this DVD, Laurent reveals his techniques for creating the textures and shaders for the final stage of the creature modeling and texturing pipeline.Laurent shows how to create texture maps from scratch using a small library of different concrete and plaster textures.Using BodyPaint, he takes the cavity map from ZBrush and uses it as a guide to create the other maps for the creature.Laurent demonstrates how he experiments with one area of the body and then brings it to a near final stage before duplicating the maps and shaders for the rest of the creature using Photoshop® and Max.He then shows how to use BodyPaint to paint over the seams and finalize the textures.Finally, Laurent renders out separate passes and composites them together in Digital Fusion, discussing how this process allows better control of the final image and enables him to test the shaders for scene assembly and lighting.
CGSociety - Creature man DVD
features.cgsociety.org, 10 Aug 2006 [cached]
The Gnomon Workshop is very happy to announce three DVDs by Character Modeler Laurent Pierlot.In over seven hours of lecture, Laurent shares his myriad techniques for creating compelling life-like creatures.Using 3ds Max, BodyPaint, Photoshop and ZBrush, Laurent discusses his workflow for modeling, detailing, texturing and rendering an alien creature based on a Carlos Huante design.
...
Laurent Pierlot is an alumnus of ESAAT in Roubaix, France and Supinfocom in Valenciennes.After finishing his student movie "Baecktopur", which combined live footage mixed with 3D characters, he began working at SPARX in Vietnam as a modeling and lighting artist.He then worked at Attitude Studio in Paris for one year before joining Blur Studio in California as a character modeler and CG supervisor.At Blur Laurent has worked on lighting, rendering and compositing on a number of projects including the game cinematics for Blood Rayne 2, Area 51, The Punisher, Hellgate, Rise of Legends, Fantastic 4 and X-Men Legends. DVD Descriptions:Creature Modeling for ProductionCreature Modeling Techniques with Laurent Pierlot
...
Model Refining Techniques with Laurent Pierlot
...
Texturing Techniques with Laurent Pierlot
Laurent Pierlot of Blur ...
www.thegnomonworkshop.com, 9 Aug 2006 [cached]
Laurent Pierlot of Blur Studios Shares Techniques
August 9th, 2006, HOLLYWOOD.The Gnomon Workshop is very happy to announce three DVDs by Character Modeler Laurent Pierlot.In over seven hours of lecture, Laurent shares his myriad techniques for creating compelling life-like creatures.Using 3ds Max, BodyPaint, Photoshop and ZBrush, Laurent discusses his workflow for modeling, detailing, texturing and rendering an alien creature based on a Carlos Huante design.While Max plays a key role in the development of the creature, virtually all the methods utilized apply to any leading 3D application such as Maya or XSI.
"Whenever Blur is asked to model a snarling hell-beast that eats babies for breakfast (which happens at LEAST once a week) the first stop we make is Laurent Pierlot's workstation," states Tim Miller, Creative Director at Blur Studios.
...
We get Laurent.Mutated alien monsters?Laurent."
...
Laurent Pierlot is an alumnus of ESAAT in Roubaix, France and Supinfocom in Valenciennes.After finishing his student movie "Baecktopur", which combined live footage mixed with 3D characters, he began working at SPARX in Vietnam as a modeling and lighting artist.He then worked at Attitude Studio in Paris for one year before joining Blur Studio in California as a character modeler and CG supervisor.At Blur Laurent has worked on lighting, rendering and compositing on a number of projects including the game cinematics for Blood Rayne 2, Area 51, The Punisher, Hellgate, Rise of Legends, Fantastic 4 and X-Men Legends.
DVD Descriptions:Creature Modeling for ProductionCreature Modeling Techniques with Laurent Pierlot
In this DVD, Laurent reveals his process for creating a high resolution creature, designed by Carlos Huante, for the video-game cinematic production pipeline.
...
Model Refining Techniques with Laurent Pierlot
In this DVD, Laurent shares his techniques for detailing and refining the model he started in Creature Modeling for Production.Using 3ds Max, Deep UV and ZBrush, Laurent demonstrates the pipeline he uses every day at Blur Studio to add final details to a high-poly model based on a Carlos Huante design.He discusses how to achieve clean UVs with Deep UV, and how he adjusts volume proportions in ZBrush.He also shows how to create alpha maps in Photoshop® and use them in ZBrush to easily add surface details such as veins, bumps and other skin textures.Finally, Laurent shows how to export normal maps from ZBrush using the ZMapper plug-in and how to use the normal maps and cavity maps in Max for a sample render with Brazil.
Creature Texturing and Rendering for ProductionTexturing Techniques with Laurent Pierlot
In this DVD, Laurent reveals his techniques for creating the textures and shaders for the final stage of the creature modeling and texturing pipeline.Laurent shows how to create texture maps from scratch using a small library of different concrete and plaster textures.Using BodyPaint, he takes the cavity map from ZBrush and uses it as a guide to create the other maps for the creature.Laurent demonstrates how he experiments with one area of the body and then brings it to a near final stage before duplicating the maps and shaders for the rest of the creature using Photoshop® and Max.He then shows how to use BodyPaint to paint over the seams and finalize the textures.Finally, Laurent renders out separate passes and composites them together in Digital Fusion, discussing how this process allows better control of the final image and enables him to test the shaders for scene assembly and lighting.
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