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Judd Simantov

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I agree to the Terms of Service and Privacy Policy. I understand that I will receive a subscription to ZoomInfo Community Edition at no charge in exchange for downloading and installing the ZoomInfo Contact Contributor utility which, among other features, involves sharing my business contacts as well as headers and signature blocks from emails that I receive.

Background Information

Employment History

CG WORKSHOPS


Lead Character Technical Director

Naughty Dog , Inc.


Affiliations

Game Character Academy

Co-founder


Tech Artists

Member


Web References(28 Total References)


Judd Simantov on paving your own path - Animation SA

animationsa.org [cached]

Judd Simantov on paving your own path
Judd Simantov, a self-taught 3D wizard, sidestepped a basketball career and joined Naughty Dog for the first Uncharted game when he was only twenty-two years old. Since then, the prodigal son has returned from the USA, and become something of a local legend. He shared his inspiring story and some words for the wise at the [...] Judd Simantov, a self-taught 3D wizard, sidestepped a basketball career and joined Naughty Dog for the first Uncharted game when he was only twenty-two years old. Since then, the prodigal son has returned from the USA, and become something of a local legend. He shared his inspiring story and some words for the wise at the inaugural event for Jo'burg's rebooted animationXchange. Judd has since worked on game-changing titles like The Last of Us, and now makes his living internationally while living in sunny Joburg.


www.chrissouthall.com

Judd Simantov on character rigging and modeling in Naughty Dog's The Last of Us
Judd Simantov, 3D artist and Co-founder of Game Character Academy, presents his work on Naughty Dog's latest project, The Last of Us. His presentation shows the techniques he used in modeling and rigging the game's primary characters, and he covers special considerations for artists who want to maximize realism and evoke an emotional response from players.


GDC Vault

www.gdcvault.com [cached]

by Judd Simantov (Naughty Dog Inc)


www.gameanim.com

Naughty Dog's Judd Simantov, (whom I understand works remotely from South Africa), takes us through the rigging of the amazingly appealing characters of their soon-to-be-released action title.
Jeremy Lai-Yates & Judd Simantov - In-Game Animation Lead & Lead Character TD


CGWorkshops

www.cgworkshops.com [cached]

Judd Simantov | Read More »
CGWorkshops Judd Simantov Judd Simantov has worked in the Computer Graphics industry for over 10 years. He currently works as an independent contractor in South Africa. Some of his clients include Naughty Dog, Crytek and Blizzard Entertainment. Prior to moving to South Africa, he was the Lead Character Technical Director at Naughty Dog for almost 7 years. Judd was one of the early members on the Uncharted: Drakes Fortune - Research and Development Team and has been an integral part of the entire Uncharted series during his time at Naughty Dog. Previous to Naughty Dog, Judd worked in South Africa where he ran his own studio Back2Back Animation Studios for two years. Judd has also been open with sharing information throughout his career. He has taken part in the open source community by developing an open source muscle plugin called cgMuscle. He has also given talks at GDC in 2005 on Advanced Tool Writing for Character TD's, in 2007 on the Uncharted Facial System, in 2008 on In depth look at the Animation of Uncharted and in 2010 Uncharted 2: Character Pipeline as well as a Uncharted 2: Animation Pipeline, which he also presented in Tokyo Japan that same year. Judd was also a member of the GDC panel for Tech Artists in 2008 and a Siggraph Panel for The Gaming Industry in 2008. His game credits include JakX, Uncharted: Drakes Fortune, Uncharted 2: Among Thieves and Uncharted 3: Drakes Deception. Judd Simantov For seven years, Judd Simantov was the Lead Character Technical Director at Naughty Dog, working on gaming classics like the Uncharted series. Now he's here to share the secrets of succesfully rigging stylized faces and caricatures with you. In this 8 week online workshop, work with Judd as you learn the differences between rigging realistic and stylized faces, discover the best areas to place joints so you get muscle control and good animation control, look at different skin binds and discuss workflow methodologies for painting w...


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