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Lead Visual Effects Artists

Local Address: Los Angeles, California, United States
The Refinery
 
Background

Employment History

Board Memberships and Affiliations

  • Member
    Tech Artists
23 Total References
Web References
CGWorkshops
www.cgworkshops.com, 14 Jan 2013 [cached]
Judd Simantov | Read More » CGWorkshops
...
Judd Simantov
Judd Simantov has worked in the Computer Graphics industry for over 10 years. He currently works as an independent contractor in South Africa.
Some of his clients include Naughty Dog, Crytek and Blizzard Entertainment.
Prior to moving to South Africa, he was the Lead Character Technical Director at Naughty Dog for almost 7 years. Judd was one of the early members on the Uncharted: Drakes Fortune - Research and Development Team and has been an integral part of the entire Uncharted series during his time at Naughty Dog. Previous to Naughty Dog, Judd worked in South Africa where he ran his own studio Back2Back Animation Studios for two years. Judd has also been open with sharing information throughout his career. He has taken part in the open source community by developing an open source muscle plugin called cgMuscle. He has also given talks at GDC in 2005 on Advanced Tool Writing for Character TD's, in 2007 on the Uncharted Facial System, in 2008 on In depth look at the Animation of Uncharted and in 2010 Uncharted 2: Character Pipeline as well as a Uncharted 2: Animation Pipeline, which he also presented in Tokyo Japan that same year. Judd was also a member of the GDC panel for Tech Artists in 2008 and a Siggraph Panel for The Gaming Industry in 2008. His game credits include JakX, Uncharted: Drakes Fortune, Uncharted 2: Among Thieves and Uncharted 3: Drakes Deception.
...
Judd Simantov
For seven years, Judd Simantov was the Lead Character Technical Director at Naughty Dog, working on gaming classics like the Uncharted series. Now he's here to share the secrets of succesfully rigging stylized faces and caricatures with you. In this 8 week online workshop, work with Judd as you learn the differences between rigging realistic and stylized faces, discover the best areas to place joints so you get muscle control and good animation control, look at different skin binds and discuss workflow methodologies for painting w...
CGWorkshops
workshops.cgsociety.org, 17 Sept 2012 [cached]
Judd Simantov | Read More » CGWorkshops
...
Judd Simantov
Judd Simantov has worked in the Computer Graphics industry for over 10 years. He currently works as an independent contractor in South Africa.
Some of his clients include Naughty Dog, Crytek and Blizzard Entertainment.
Prior to moving to South Africa, he was the Lead Character Technical Director at Naughty Dog for almost 7 years. Judd was one of the early members on the Uncharted: Drakes Fortune - Research and Development Team and has been an integral part of the entire Uncharted series during his time at Naughty Dog. Previous to Naughty Dog, Judd worked in South Africa where he ran his own studio Back2Back Animation Studios for two years. Judd has also been open with sharing information throughout his career. He has taken part in the open source community by developing an open source muscle plugin called cgMuscle. He has also given talks at GDC in 2005 on Advanced Tool Writing for Character TD's, in 2007 on the Uncharted Facial System, in 2008 on In depth look at the Animation of Uncharted and in 2010 Uncharted 2: Character Pipeline as well as a Uncharted 2: Animation Pipeline, which he also presented in Tokyo Japan that same year. Judd was also a member of the GDC panel for Tech Artists in 2008 and a Siggraph Panel for The Gaming Industry in 2008. His game credits include JakX, Uncharted: Drakes Fortune, Uncharted 2: Among Thieves and Uncharted 3: Drakes Deception.
...
Judd Simantov
For seven years, Judd Simantov was the Lead Character Technical Director at Naughty Dog, working on gaming classics like the Uncharted series. Now he's here to share the secrets of succesfully rigging stylized faces and caricatures with you. In this new 8 week online workshop, work with Judd as you learn the differences between rigging realistic and stylized faces, discover the best areas to place joints so you get muscle control and good animation control, look at different skin binds and discuss workflow methodologies for painti...
South African Game Development | 5 minutes with Judd Simantov
www.sagamedev.com, 29 Sept 2011 [cached]
Independent Contractor and Owner, Imaginari Animation Studio Judd Simantov has worked in the Computer Graphics industry for over 10 years. He currently works as an independent contractor in South Africa.... | 5 minutes with Judd Simantov | Continue Reading... South African Game Development | 5 minutes with Judd Simantov
...
5 minutes with Judd Simantov
...
Judd Simantov has worked in the Computer Graphics industry for over 10 years. He currently works as an independent contractor in South Africa. Some of his clients include Naughty Dog, Crytek and Blizzard Entertainment. Prior to moving to South Africa, he was the Lead Character Technical Director at Naughty Dog for almost 7 years. Judd was one of the early members on the Uncharted: Drakes Fortune - Research and Development Team and has been an integral part of the entire Uncharted series during his time at Naughty Dog. Previous to Naughty Dog, Judd worked in South Africa where he ran his own studio Back2Back Animation Studios for two years.
Judd has also been open with sharing informationthroughout his career. He has taken part in the open source community by developing an open source muscle plugin called cgMuscle. He has also given talks at GDC in 2005 on Advanced Tool Writing for Character TD's, in 2007 on the Uncharted Facial System, in 2008 on In depth look at the Animation of Uncharted and in 2010 Uncharted 2: Character Pipeline as well as a Uncharted 2: Animation Pipeline, which he also presented in Tokyo Japan that same year. Judd was also a member of the GDC panel for Tech Artists in 2008 and a Siggraph Panel for The Gaming Industry in 2008. His game credits include JakX, Uncharted: Drakes Fortune and Uncharted 2: Among Thieves.
For seven years, Judd ...
workshops.cgsociety.org, 17 Sept 2012 [cached]
For seven years, Judd Simantov was the Lead Character Technical Director at Naughty Dog, working on gaming classics like the Uncharted series. Now he's here to share the secrets of succesfully rigging stylized faces and caricatures with you.
In this new 8 week online workshop, work with Judd as you learn the differences between rigging realistic and stylized faces, discover the best areas to place joints so you get muscle control and good animation control, look at different skin binds and discuss workflow methodologies for painting weights.
Judd will show you different shapes and ways of controlling different parts of the face like eyes, ears, mouth and eyebrows (to name a few), adding head and neck controls and talk about how animators can use the elements you rig to create a sense of squash and stretch within the facial expressions.
...
Judd knows his stuff, both technically and artistically" - Brian Rogers, student, February 2012
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Judd reminded us that this is an art form after all. - Marty Hon, student, February 2012
Judd Simantov
Judd Simantov has worked in the Computer Graphics industry for over 10 years. He currently works as an independent contractor in S...
CGWorkshops
www.cgworkshops.com, 25 Feb 2012 [cached]
Judd Simantov
For seven years, Judd Simantov was the Lead Character Technical Director at Naughty Dog, working on gaming classics like the Uncharted series. Now he's here to share the secrets of succesfully rigging stylized faces and caricatures with you. In this 8 week online workshop, work with Judd as you learn the differences between rigging realistic and stylized faces, discover the best areas to place joints so you get muscle control and good animation control, look at different skin binds and discuss workflow methodologies for painting w...
...
Judd Simantov
...
Judd Simantov
Judd Simantov has worked in the Computer Graphics industry for over 10 years. He currently works as an independent contractor in S...
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