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John C. Dunn


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I agree to the Terms of Service and Privacy Policy. I understand that I will receive a subscription to ZoomInfo Community Edition at no charge in exchange for downloading and installing the ZoomInfo Contact Contributor utility which, among other features, involves sharing my business contacts as well as headers and signature blocks from emails that I receive.

Background Information

Employment History

Production Director


Production Manager


Production Director and Consultant


Corporate Accounts Group Production Director


Production Director


Corporate Accounts Group Production Director


Production Director


Member, Group

Microsoft SSI

Production Director and Consultant




Member of the Committee

Web References(26 Total References)


Written by John C. Dunn on November 26, 2001 John C. Dunn is Production Director for Wizards of the Coast Periodicals Group, a division of Hasbro.Dunn began his career in printing more than 12 years ago.Although John chose a path in production management, early on he enhanced his career by working as a prepress operator and a CSR for a midsize commercial printer.In 1998, John took his current position at Wizards of the Coast where he immediately redeveloped the company's production management system for periodicals and developed procedures for CTP production as it related to the company's publications and their collateral aspects.Working with Quad Graphics and RR Donnelley and Sons, John planned for and developed the in-depth systems necessary to ensure accurate and consistent CTP production, including the magazines' digital advertising program.Currently John directs the production and prepress of six magazines, their collateral aspects and digital advertising.

www.podb.com [cached]

Not according to Jack Dunn , production manager for periodicals and collateral at Wizards of the Coast.This Seattle-based , wholly owned division of Hasbro is responsible for electronic games that have become household words , like Dungeons and Dragons--and including the PokŽmon Trading Card Game.Hasbro licenses the right to make the PokŽmon game from Nintendo.Wizards of the Coast also publishes four magazines for gamers and plenty of collateral.That's where Noosh comes in.Dunn says that while the magazines are under contract and not handled through Noosh , he regularly bids collateral with local printers.That's where he felt production management needed streamlining.After seeing the Noosh demonstration at Seybold San Francisco last fall , Dunn signed on.The idea , he explains , is to get rid of the piles of paperwork that accumulate in job folders--multiple copies of RFQs , estimates , faxes , and so on.I think of Noosh as a virtual job folder , he says.Of course , he continues , you can't use the service unless the printers you work with have signed on.Two of our smaller vendors have actually signed up , and we're working on larger vendors now.Noosh just recently opened an office in Seattle , so I expect more printers to join..Dunn reports successfully running a couple of jobs through the Noosh system.The first live job was a repeat print project but was actually a new project for him and went smoothly.The Web site is fairly intuitive , he says.That fulfills my second motive for joining.It's fast.For a repeat job you don't have to send out a bid.All you have to do is note when you need it and any other shipping information , shoot it out , and forget it.That's really helpful.When the job is not a repeat , instead of wasting time with three RFQs and faxing , you do a single checklist for all the vendors.Dunn also sees the vendor picking up the transactional Noosh fee on each job as appropriate , pointing out that this is his personal opinion and not that of Wizards of the Coast or Hasbro.He notes that printers on Noosh's database have an opportunity to be considered for jobs they may never have been even aware of before.If you make $10 you wouldn't have made and have to give Noosh $1 , you still have $9 you didn't have before , he says , adding Suppose I ask that my bid be sent to all printers who can run 6/6 sheetfed.I will only be considering printers that come up in the Noosh system because I don't want to work with two different systems.If a new printer gets my business , I become a client..His point is well taken.The cost of a sale to a totally new client in the situation he describes is nothing more than the transaction fee.What's more , Noosh is in one sense a subscriber Internet service , and as Dunn says , most subscriber services are not free ; people expect to pay a fee for these.The industry is going to be discussing the merits of transactional fees for some time to come.Until there's more history , so that print vendors can expect to either save costs by streamlining their own front ends or by increasing their business or both , this particular business model will be open to healthy debate.

www.ipa.pair.com [cached]

John Dunn
Corporate Accounts Group Production Director John Dunn began his career in printing over 20 years ago. Although John chose a path in Production Management, he planned for, and enhanced, his professional skill sets by working as a prepress operator/preflighter in early digital workflows and as a CSR for a midsized commercial printer. In 2002, John was instrumental in the start-up venture Paizo Publishing. While at Paizo, John directed all aspects of production, including prepress, of 5 magazines and projects for Lucas Film, their collateral aspects and their digital advertising. In October 2003 John joined the Microsoft SSI group on behalf of xpedx where he set about assessing program compliance and making recommendations for workflow enhancement. Microsoft asked John to develop production end-to-end processes for their CRM initiative in March of 2003. The program would bring over 30 agency offices and over 40 printer locations (7 of which were large multi-divisional) into one efficient and measurable workflow. As the group's Production Director/consultant through xpedx, John designs and implements workflow enhancements, as well as assessing and advising with regard to all aspects of end-to-end print production workflow. Working with agencies, printers and lettershops, John optimizes each process within the Microsoft Marketing/Direct Mail program and works with the Microsoft Operations Group regarding Sustainability. John's most recent successes were launching the largest PDF/X3:2002 initiative in the history of Commercial Printing and launching an initiative centered on end-to-end Color Management and the use of the G7 Process™ in May of '06, also the first of its kind. John is a published author and a public speaker, which has been quoted in several professional publications. John has served with the GRACoL Committee and authored portions of GRACoL 6 and 7. He has also worked with Printing Across Boarders, the Leyda Braintrust, the International Prepress Association Workflow Committee, and the Virtual Proofing Taskforce. John is the former Chair of both the DDAP network and the Global Print Predictability Taskforce as part of IDEAlliance. John is a current member of the SWOP Committee. John belongs to several professional organizations including IDEAlliance, Printing Industries of America/Graphic Arts Technical Foundation, and the Direct Marketing Association. John is a former active duty United States Marine and lives in Seattle Washington with his wife and two children.

www.ddap.com [cached]

John C. Dunn - Chair Production Director

www.printondemand.com [cached]

John Dunn, Corporate Accounts Group Production Director,XPEDX.

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