The idea, says Greg Hall, chair of SCAD's architecture department, is to create a video game that will add some fun and excitement to the school's required architectural practices course, which covers such mundane topics as office and corporate structure, administration, public and client relations, consultant and contractor relations, project administration and procedures, and compensation.
says, "are initially drawn to architecture for the design aspects.
But when they start working, they suddenly realize that what they spent 90 percent of their time on in a design studio only takes up about 10 percent of their time in a firm.
The rest of their time is spent on construction documents, coordinating with contractors and clients-all of the logistics of getting a project built."
Hall and several colleagues in the architecture school are collaborating on the project with SCAD's
interactive design and game department.
Hall envisions a competitive video game (which is untitled for now) in which students make "real-time judgment calls and decisions" that an architect would make-basically playing the role of the architect working in a firm.
believes interactive video games have the potential to "revolutionize" architectural education by making topics more exciting and relevant for students.
"Most students are very familiar with this type of media," he