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This profile was last updated on 2/11/14  and contains information from public web pages.

Fausto de Martini

Wrong Fausto de Martini?

One of the Project Art Director's...

Phone: (949) ***-****  HQ Phone
Local Address:  California , United States
Blizzard Entertainment Inc
16215 Alton Pkwy
Irvine , California 92623
United States

Company Description: Best known for blockbuster hits including World of Warcraft®and the Warcraft®,StarCraft®, and Diablo® franchises, Blizzard Entertainment,...   more

Employment History

Board Memberships and Affiliations

27 Total References
Web References
About CG Channel | CG Channel, 11 Feb 2014 [cached]
Q&A: ace mech creator Fausto de Martini
Blizzard's former 3D art director tells us about his move to movies, and his tips for faster design in 3ds Max. Read more >
Gnomon School of Visual Effects | Advisory Board, 23 Sept 2013 [cached]
Fausto de Martini
Cinematics Art Director, Blizzard Entertainment
Fausto De Martini started his career as a freelancer working for advertisement companies in Brazil and got a job as a Cinematic Modeler at Blizzard Entertainment posting the Image "Marine" on CGChannel and CGTalk. Fausto is currently working as one of the Project Art Director's for the Cinematic Department at Blizzard Entertainment and he has been part of the production of world famous Cinematics for games such as "World of Warcraft", "Starcraft 2" and "Diablo 3". He has many of his personal works featured in book covers, Graphic Card boxes, ATI Graphic Cards advertisements and his work "Cosmonaut" has been used as the main advertisement image for the sculpting software Mudbox.
CGSociety - Fausto de Martini, 17 July 2011 [cached]
The Battle for Perfection has taken Fausto from Brazil to Blizzard.
Blizzard artist Fausto de Martini traveled to Montreal last September to present a lecture on his tasks as Lead Modeler on the StarCraft cinematic, a position he landed through his artwork submission of Marine, a path that started on CGTalk.
The Storm before the Blizzard When de Martini first began his career in CG, he had already been freelancing for a long time.
Fausto de Martini ..., 6 Dec 2009 [cached]
Fausto de Martini
The Gnomon Workshop News, 4 Jan 2010 [cached]
Join artists, Fausto De Martini and Seth Thompson, at Gnomon on Thursday, August 27th, as they reveal the evolution of their careers through video games and, in Fausto's case, into films.
Fausto and Seth will provide priceless information on how to stay competitive in the field, as well as how to take important steps to make your work stand out from the crowd.
What's more, both Fausto and Seth will give live design and modeling demos of recent personal works, including an exclusive look at Fausto's Project Edge.
7:00 pm - 7:40 pm: Seth Thompson and Fausto De Martini - Career Paths
Fausto De Martini is a Concept Artist in Los Angeles with an impressive background in video game cinematics. He recently embraced the opportunity to change career directions to work as a Concept Artist/Illustrator in an Art Department for movies. He began his career as a Freelance CG Generalist based in Sao Paulo, Brazil, and later relocated to the United States to work at Blizzard in the Cinematics Department. He has worked on many film titles, including RoboCop, Transformers: Age of Extinction,Terminator: Genisys, Star Wars: Episode VII, and most recently the Avatar sequels. See more of Fausto's work at
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