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This profile was last updated on 2/11/2014 and contains contributions from the  Zoominfo Community.

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Fausto de Martini

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I agree to the Terms of Service and Privacy Policy. I understand that I will receive a subscription to ZoomInfo Community Edition at no charge in exchange for downloading and installing the ZoomInfo Contact Contributor utility which, among other features, involves sharing my business contacts as well as headers and signature blocks from emails that I receive.

Background Information

Employment History

CG Channel Inc


The CGSociety


Pligg LLC


3D Art Director

Blizzard Entertainment Inc


Part of the Production of World Famous Cinematics

Starcraft 2


Affiliations

Gnomon School of Visual Effects

Advisor


Web References(55 Total References)


About CG Channel | CG Channel

ads.cgchannel.com [cached]

Q&A: ace mech creator Fausto de Martini
Blizzard's former 3D art director tells us about his move to movies, and his tips for faster design in 3ds Max. Read more >


Privacy Policy | CG Channel

ads.cgchannel.com [cached]

Q&A: ace mech creator Fausto de Martini
Blizzard's former 3D art director tells us about his move to movies, and his tips for faster design in 3ds Max. Read more >


Contact Us | CG Channel

ads.cgchannel.com [cached]

Q&A: ace mech creator Fausto de Martini
Blizzard's former 3D art director tells us about his move to movies, and his tips for faster design in 3ds Max. Read more >


Advertise with CG Channel | CG Channel

ads.cgchannel.com [cached]

Q&A: ace mech creator Fausto de Martini
Blizzard's former 3D art director tells us about his move to movies, and his tips for faster design in 3ds Max. Read more >


Gnomon School of Visual Effects | Advisory Board

www.gnomonschool.com [cached]

Fausto de Martini
Cinematics Art Director, Blizzard Entertainment Fausto De Martini started his career as a freelancer working for advertisement companies in Brazil and got a job as a Cinematic Modeler at Blizzard Entertainment posting the Image "Marine" on CGChannel and CGTalk. Fausto is currently working as one of the Project Art Director's for the Cinematic Department at Blizzard Entertainment and he has been part of the production of world famous Cinematics for games such as "World of Warcraft", "Starcraft 2" and "Diablo 3". He has many of his personal works featured in book covers, Graphic Card boxes, ATI Graphic Cards advertisements and his work "Cosmonaut" has been used as the main advertisement image for the sculpting software Mudbox.


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