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This profile was last updated on 3/1/13  and contains information from public web pages.

Legal Editor

Email: c***@***.edu
Second Life
335 Powell St
San Francisco, California 94102
United States

Company Description: Second Life is a 3D online world with a rapidly growing population of over 3 million registered residents from 100 countries around the globe, in which the...   more
Background

Employment History

  • Legal Editor
    Urizenus
Web References
transcript | Cory Linden's ...
www.secondlifeherald.com, 7 June 2007 [cached]
transcript | Cory Linden's Reply To Residents' Open Letter | Continue reading "Cory Linden's Reply To Residents' Open Letter" » | Permalink | Comments (16) | TrackBack (0)
Second Life Herald: Cory Linden's Reply To Residents' Open Letter
...
[11:58] Zaphod Kotobide: .. /mode #pooley +mv Cory Linden[11:58] Brenda Maculate: I did.It craps out.[11:58] Jeska Linden shouts: Welcome to today's Town Hall with Cory Linden.Today's Town Hall is focused on technical issues within Second Life.
...
[12:00] Jeska Linden shouts: Also, please hold offers of friendship and IMs to Cory until after the event, as it can be disctracting!
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[12:08] Jeska Linden shouts: Kage Seraph: Cory, if you were a super hero, which would you want more, the mutant ability to scale things at will or the ability to make them more stable by the power of your mind?
...
The questioner confined this to full-perm, not Cory.
...
Listed below are links to weblogs that reference Cory Linden's Reply To Residents' Open Letter:
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Cory Linden: SL is screwed up and isn't going to work right now, if ever.
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Random person shouts: I hope my baby doesn't turn out like Cory.
*Jeska Linden repeats a Question*
*Cory Linden repeats an Answer*
Crowd shouts: Goddamnit Cory!
Heretic Linden shouts: Please direct your questions to the group Linden Town Hall Questions.
Cory Linden shouts: I'm out of time, I need to take another break.
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The Linden's first question to take from the blog, re: Superhero Status on Cory, was a clear indicator of how seriously they take their jobs, and the other question I noticed (re: Sandbox monitors) is a clear indicator of how immature and stupid SL users can be.
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Cory Linden shouts: The answer, of course, lies somewhere in between.
Accelerating Change 2005 - Speaker Biographies and Read Aheads
www.accelerating.org, 29 June 2006 [cached]
Interview: Cory Linden on IP issues in Second Life
The Second Life Herald: August 2004 Archives
www.alphavilleherald.com, 1 Aug 2004 [cached]
Interview: Cory Linden on IP issues in Second Life
Our legal editor Candace (a.k.a. Kale, a.k.a. Arboriasha Westerburg) has been exercised for some time about potential intellectual property entanglements arising in Second Life.Isn't there an issue about downloading those Penthouse centerfolds as artwork for your club?
...
Just after I completed Road Rash for the Nintendo 64, I met Philip Rosedale, Linden's CEO, in the fall of 2000 and decided that it offered more interesting challenges than creating PS2 games.
...
Cory: Second Life is built on a unique combination of streaming and grid-computing technologies that enable a completely dynamic world.
...
Cory: The briefest, official policy for uploads is best stated by the TOS itself: "[Y]ou shall not . . . upload, post, e-mail or otherwise transmit Content that infringes or violates any third party rights."Much like the TOS of a hosting company, it makes it clear that it is the residents' responsibility to not upload infringing content.The residents' creations are owned by the creator, again much like a hosting company or an art tool.Although they grant Linden some rights, such as the right to use their creations for testing, they retain full rights to their creations.
Candace: I'd like to follow up on that last point, so people understand what rights Linden retains in regard to player's creations.You mention the right to use them for testing.What about advertising for Linden or any other right?It really is a fascinating relationship between players and Linden in SL.Of course, when people are concerned about retaining rights, they're often driven by the notion that someone else shouldn't profit from their own work, and allowing Linden to have advertising privileges in regard to players' creations flies squarely in the face of that traditional IP notion.I suppose the hope is that you'll both benefit: players have access to the medium you've created, and you have (limited) access to use their creations.Is that a fair statement of the idea?I think it's a unique situation here.
Cory: Paragraph 5.3 in the TOS covers this.
...
Cory: Second Life restricts audio uploads to 10 second clips, since the primary purpose of these samples are as sound effects in world.
...
Cory: The music "played" in Second Life is landowners allowing visitors to stream webcasts audio from other websites.
...
If you found that there was a demand for access to certain copyrighted materials that players could use in-game (music, for instance), what do you think of the option to find a way for Linden to gain access and share that with all SL players?
Cory: As I said, listening to web streamed audio in Second Life is no different than pointing Winamp or Windows Media Player at it.If options become available to deliver licensed music within Second Life and our users wanted it, we would certainly consider it.
Candace: In the event that it comes to the attention of Linden Lab that copyrighted content has been uploaded into SL w/out permission, what steps are taken?Does Linden Lab *only* act to remove the item if the copyright owner makes a complaint or will they act to remove the content under other conditions (e.g., a player simply brings it to the attention of the SL owners)?Cory: Copyrighted content comes under the Digital Millennium Copyright Act (DMCA), specifically its "Safe Harbor" provision.If a copyright owner feels that content within Second Life is infringing, she may submit a takedown notification, as detailed both on our website (http://secondlife.com/corporate/dmca.php) and in the DMCA itself (http://www.copyright.gov/legislation/dmca.pdf).
...
Cory: Trademarks are different, as they don't fall under the DMCA.
...
Cory: As in the real world, it is not possible to prevent all infringement.
...
Cory: Despite the nearly 1 million player-to-player transactions and over 100,000 uploads per month, infringement is a very small percentage of total customer support incidents, so it is not a major problem.
...
Cory: The debate about whether digital goods are property has been covered quite well by Greg Lawstowka and Dan Hunter (http://papers.ssrn.com/sol3/papers.cfm?abstract_id=402860) and while there may be some debate about whether items in other MMORPGs meet their definition, since all those items were simply made by the developer for the temporary use of the player, it is clear that new creations inside Second Life meet the various historical and philosophical definitions quite well.
...
Cory: Second Life does import quite a bit of data from the real world and, if anything, Second Life's support of real-world IP increases the available content set.
Interview: Cory Linden on IP ...
www.alphavilleherald.com, 8 May 2005 [cached]
Interview: Cory Linden on IP issues in Second Life
Our legal editor Candace (a.k.a. Kale, a.k.a. Arboriasha Westerburg) has been exercised for some time about potential intellectual property entanglements arising in Second Life.Isn't there an issue about downloading those Penthouse centerfolds as artwork for your club?
...
Just after I completed Road Rash for the Nintendo 64, I met Philip Rosedale, Linden's CEO, in the fall of 2000 and decided that it offered more interesting challenges than creating PS2 games.
...
Cory: Second Life is built on a unique combination of streaming and grid-computing technologies that enable a completely dynamic world.
...
Cory: The briefest, official policy for uploads is best stated by the TOS itself: "[Y]ou shall not . . . upload, post, e-mail or otherwise transmit Content that infringes or violates any third party rights."Much like the TOS of a hosting company, it makes it clear that it is the residents' responsibility to not upload infringing content.The residents' creations are owned by the creator, again much like a hosting company or an art tool.Although they grant Linden some rights, such as the right to use their creations for testing, they retain full rights to their creations.
Candace: I'd like to follow up on that last point, so people understand what rights Linden retains in regard to player's creations.You mention the right to use them for testing.What about advertising for Linden or any other right?It really is a fascinating relationship between players and Linden in SL.Of course, when people are concerned about retaining rights, they're often driven by the notion that someone else shouldn't profit from their own work, and allowing Linden to have advertising privileges in regard to players' creations flies squarely in the face of that traditional IP notion.I suppose the hope is that you'll both benefit: players have access to the medium you've created, and you have (limited) access to use their creations.Is that a fair statement of the idea?I think it's a unique situation here.
Cory: Paragraph 5.3 in the TOS covers this.
...
Cory: Second Life restricts audio uploads to 10 second clips, since the primary purpose of these samples are as sound effects in world.
...
Cory: The music "played" in Second Life is landowners allowing visitors to stream webcasts audio from other websites.
...
If you found that there was a demand for access to certain copyrighted materials that players could use in-game (music, for instance), what do you think of the option to find a way for Linden to gain access and share that with all SL players?
Cory: As I said, listening to web streamed audio in Second Life is no different than pointing Winamp or Windows Media Player at it.If options become available to deliver licensed music within Second Life and our users wanted it, we would certainly consider it.
Candace: In the event that it comes to the attention of Linden Lab that copyrighted content has been uploaded into SL w/out permission, what steps are taken?Does Linden Lab *only* act to remove the item if the copyright owner makes a complaint or will they act to remove the content under other conditions (e.g., a player simply brings it to the attention of the SL owners)?Cory: Copyrighted content comes under the Digital Millennium Copyright Act (DMCA), specifically its "Safe Harbor" provision.If a copyright owner feels that content within Second Life is infringing, she may submit a takedown notification, as detailed both on our website (http://secondlife.com/corporate/dmca.php) and in the DMCA itself (http://www.copyright.gov/legislation/dmca.pdf).
...
Cory: Trademarks are different, as they don't fall under the DMCA.
...
Cory: As in the real world, it is not possible to prevent all infringement.
...
Cory: Despite the nearly 1 million player-to-player transactions and over 100,000 uploads per month, infringement is a very small percentage of total customer support incidents, so it is not a major problem.
...
Cory: The debate about whether digital goods are property has been covered quite well by Greg Lawstowka and Dan Hunter (http://papers.ssrn.com/sol3/papers.cfm?abstract_id=402860) and while there may be some debate about whether items in other MMORPGs meet their definition, since all those items were simply made by the developer for the temporary use of the player, it is clear that new creations inside Second Life meet the various historical and philosophical definitions quite well.
...
Cory: Second Life does import quite a bit of data from the real world and, if anything, Second Life's support of real-world IP increases the available content set.
...
The good Cory Linden, however, was supremely kind and put me at ease.He invited me to ask whatever I wish, held saintly patience as I prattled on and on, and he could have easily passed me on to someone with more free time.Personally, I think "how nice is it that someone in that position would even talk to the Herald---we could have been very easily told to go to hell (and by the by, many have said *just* that).Instead, I'm able to share this piece with you and Cory is even apparently keeping an eye to this thread to help with some of the responses.How cool is that?I must say that I appreciate and respect that immensely.
What I love about SL is this revolutionary aspect of it.There are many good discussions to be had, and one is on the streaming audio.First, is there anything objectionable with the practice, and if so, is there anything Linden should do or is it the user's responsibility to watch what they decide to do w/materials as so often is the deal?
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Corey - you guys really really should go P2P though.
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