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Christopher Parschat

Head of Studio

Wooga GmbH

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I agree to the Terms of Service and Privacy Policy. I understand that I will receive a subscription to ZoomInfo Community Edition at no charge in exchange for downloading and installing the ZoomInfo Contact Contributor utility which, among other features, involves sharing my business contacts as well as headers and signature blocks from emails that I receive.

Wooga GmbH

Berlin, Berlin,

Germany

Company Description

Founded in 2009, Wooga has become one of the most popular developers of casual mobile games in the world. Based in Berlin, employees from more than 40 nations develop high quality puzzle, simulation and hidden object games for a global audience. Wooga's focus ... more.

Find other employees at this company (266)

Background Information

Employment History

Product Manager

Wooga GmbH


Web References(6 Total References)


Game Developers Conference Europe | August 13-15, 2012 | Cologne, Germany

www.gdceurope.com [cached]

Christopher Parschat (Wooga)
In this session, Wooga's lead product manager, Christopher Parschat will share his experience adapting the +16 million MAU arcade game Diamond Dash from Facebook to iOS. A fully-synced user experience from day one and triple-optimization for Facebook, iPhone and iPad, have turned this arcade hit into a stellar example for cross-platform gameplay and Facebook integration. Christopher will take the audience on a detailed journey of first-hand insights, ranging from the pre-launch phase of the ambitious project, to the most important post-launch improvements to Wooga's first iOS title.


www.gdceurope.com

- As part of GDC Europe's Smartphone & Tablet Games Summit, Wooga lead product manager Christopher Parschat will look back on how the social giant moved one of its most popular games to mobile in "Postmortem: Bringing Diamond Dash to iOS."


www.gamasutra.com

by Christopher Parschat [10.26.12]
Wooga studio head Christopher Parschat reflects on lessons learned bringing its Facebook hit Diamond Dash to mobile devices, learning the odd lesson that a drastic change can sometimes make a port feel more familiar.


www.gamasutra.com

- As part of GDC Europe's Smartphone & Tablet Games Summit, Wooga lead product manager Christopher Parschat will look back on how the social giant moved one of its most popular games to mobile in " Postmortem: Bringing Diamond Dash to iOS."


www.gdceurope.com

- As part of GDC Europe's Smartphone & Tablet Games Summit, Wooga lead product manager Christopher Parschat will look back on how the social giant moved one of its most popular games to mobile in "Postmortem: Bringing Diamond Dash to iOS."


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