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This profile was last updated on 4/25/14  and contains information from public web pages and contributions from the ZoomInfo community.

Senior Gameplay Programmer

Phone: (415) ***-****  HQ Phone
Email: a***@***.com
Double Fine Productions Inc
525 Brannan Street Suite 200
San Francisco, California 94107
United States

Company Description: Double Fine Productions is a San Francisco-based game developer that makes games with a focus on creativity, characters, and fun. Since its founding in 2000, it has...   more


  • degree , Computer Science and minors
    Rutgers University
43 Total References
Web References
Anna Kipnis: Senior Gameplay ..., 25 April 2014 [cached]
Anna Kipnis: Senior Gameplay Programmer at Double Fine; Creator of the "Molyjam" game development event
Anna Kipnis, senior gameplay ..., 21 Mar 2014 [cached]
Anna Kipnis, senior gameplay programmer at Double Fine, shared her childhood growing up in Kiev. Playing cards with her father piqued her curiosity for game design and the power of games to enrapture and unite players with their systems.
Kipnis was inspired when her childhood friends, playing a simple game she'd made up, started coming up with their own variants and new ways to play. To hear her tell it, playing and collaborating on games together made her feel as though she could lead her friends to explore new worlds together. Now, more than ever, women need to promote themselves as leaders.
"We need to show the industry that women are capable game creators known for masterworks in the games medium," said Kipnis. She admitted that she hadn't actually tried to create her own game until very recently, when she challenged herself to pitch a game, Dear Leader, as part of Double Fine's most recent Amnesia Fortnight game jam.
Kipnis took pains to point out that female developers avoid leading games for the same reason male developers do - they aren't interested in taking on the responsibility of leading a project.
But we need more female developers to be recognized for their work, and that means more women need to be proactive about pitching and leading game projects. An easy way to encourage this, suggests Kipnis, is to foster a studio culture of collaboration, creativity and acceptance where everyone -- from the programmers to the administrative staff -- feels comfortable playing games and sharing their ideas with the team.
Doing so encourages everyone -- but especially women or anyone who might feel themselves unwelcome -- to do what matters most in this industry: make games.
"To my fellow female developers, I say let's continue the tradition of women game creators, and give young girls more names to think of as they grow into game developers," said Kipnis.
When Anna Kipnis, senior ..., 22 June 2013 [cached]
When Anna Kipnis, senior gameplay programmer at Double Fine, casually tweeted that there should be a game jam to bring to life the outlandish ideas of Twitter parody account @PeterMolydeux, she sowed the seeds for Molyjam, one of 2012's most popular and unusual jams.
While Molyjam still followed the traditional model insofar as teams had 48 hours to make their game, the nature of it meant participants knew the theme well in advance. For Kipnis, this was one of the jam's major strengths: "I've always wanted to be in a public jam, but [not knowing the theme until you show up] was always really intimidating, in that often I would find out the theme was just one word like 'extinction' or something.
The panel is hosted by industry ... [cached]
The panel is hosted by industry veterans Brenda Romero and Leigh Alexander, and panelists include Anna Kipnis, Colleen Macklin, Deirdra "Squinky" Kiai, Laralyn McWilliams and Lauren Scott.
Anna Kipnis (@doubleanna) graduated from Rutgers University with a degree in Computer Science and minors in Philosophy, Cognitive Science, and Psychology. She is a Senior Gameplay Programmer at Double Fine Productions, and is active in the indie game community. Anna Kipnis - Gameplay Programmer, 12 July 2012 [cached]
Anna Kipnis - Gameplay Programmer | Continue Reading... | Comments (0) Anna Kipnis - Gameplay Programmer
Anna Kipnis - Gameplay Programmer David Perry Comments:
Anna Kipnis works for Double Fine, the studio founded by Tim Schafer, and helped develop the critically acclaimed title Psychonauts.
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