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Anna Kipnis

Programmer

Double Fine Productions Inc

HQ Phone:  (415) 896-1110

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I agree to the Terms of Service and Privacy Policy. I understand that I will receive a subscription to ZoomInfo Community Edition at no charge in exchange for downloading and installing the ZoomInfo Contact Contributor utility which, among other features, involves sharing my business contacts as well as headers and signature blocks from emails that I receive.

Double Fine Productions Inc

525 Brannan Street Suite 200

San Francisco, California,94107

United States

Company Description

Double Fine Productions is a San Francisco-based game developer that makes games with a focus on creativity, characters, and fun. Since its founding in 2000, it has produced the award-winning titles Psychonauts, Brütal Legend, Costume Quest, Stacking, Iron Bri...more

Web References(68 Total References)


MolyJam 2012 - Little Miss Left Behind « Honey Tribe Studios

www.honeytribestudios.com [cached]

Anna Kipnis, a programmer at Double Fine found herself organising the international event after jokingly tweeting that a game jam should be set up based on the funny/ridiculous/interesting tweets of @Molydeux.


NG16 video highlights released • Nordic Game Community

nordicgame.com [cached]

"Dialog Systems in Double Fine Games" presented by Anna Kipnis, senior gameplay programmer at Double Fine Productions.


Behind the Games Archives - remeshed.com remeshed.com

remeshed.com [cached]

In this 2015 GDC session Anna Kipnis, senior gameplay programmer at Double Fine, gives a broad overview of how dialog gets into a Double Fine game, from the moment a line is written to hearing and seeing the line...


Trade Show News - Northwest Creative Imaging Blog

www.nwcidisplays.com [cached]

Anna Kipnis, Senior Gameplay Programmer at Double Fine Productions


www.gamasutra.com

To do that, Double Fine's Anna Kipnis helped us, designing and implementing a per-line dialogue system where every line is characterized by conversation topics that are set by the line, and topics that must or must not have been brought up in conversation for the line to be picked.


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