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This profile was last updated on 8/30/14  and contains information from public web pages and contributions from the ZoomInfo community.

Director, Product Development and...

Presagis Inc
4700 De La Savane Suite 300
Montreal , Quebec H4P 1T7
Canada

Company Description: Presagis is committed to customer satisfaction and technology innovation. This commitment is demonstrated in how we develop software, in our unwavering focus on...   more
Background

Employment History

14 Total References
Web References
Montréal International Game Summit
www.montrealgamesummit.com, 1 Jan 2006 [cached]
Alex HyderElectronic Arts
Alex Hyder started his career doing graphics and physics programming at the NASA Johnson Space Center, developing simulation tools for the analysis of the robotic systems on the Space Shuttle and Space Station.That was followed by several years of real-time software development and project management in the telecom industry.Alex has worked in the video game industry since 2002, managing game teams developing for consoles and PC.His most recent projects include Medal of Honor European Assault and SSX On Tour.He is currently responsible for NHL '07.
...
A founding member of Gameloft's Montreal studio, Alex joined after finishing his degree in computer science.During his five years with Gameloft, Alex has assumed a range of responsibilities, ranging from lead programmer on projects such as Splinter Cell - DS, to helping establish the NYC studio.Currently a Technical Manager, Alex is responsible for overseeing daily operations and defining technical tasks for over 100 programmers.
Sommet international du jeu de Montréal
www.sommetjeumontreal.com, 13 Jan 2005 [cached]
Alex HyderElectronic Arts
Next SSX Announced Exclusively For Wii | PopCultureShock
www.popcultureshock.com, 6 Dec 2006 [cached]
"We wanted to take the soul of the franchise-the air, the speed, the tricks, the fun-and Wii-ify it," said Alex Hyder, producer on the product.
"We wanted to take the soul ...
en-uk.easports.com, 6 Dec 2006 [cached]
"We wanted to take the soul of the franchise, the air, the speed, the tricks, the fun and Wii-ify it," said Alex Hyder, producer on the product.
"We wanted to take the soul ...
www.electronicarts.com.au, 6 Dec 2006 [cached]
"We wanted to take the soul of the franchise -- the air, the speed, the tricks, the fun -- and Wii-ify it," said Alex Hyder, producer on the product.
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