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Wrong Aaron Holly?

Aaron Holly

Lead Character Technical Director

The Walt Disney Company

HQ Phone:  (818) 560-1000

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I agree to the Terms of Service and Privacy Policy. I understand that I will receive a subscription to ZoomInfo Community Edition at no charge in exchange for downloading and installing the ZoomInfo Contact Contributor utility which, among other features, involves sharing my business contacts as well as headers and signature blocks from emails that I receive.

The Walt Disney Company

500 S. Buena Vista St.

Burbank, California,91521

United States

Company Description

The Walt Disney Company, together with its subsidiaries and affiliates, is a leading diversified international entertainment and media enterprise with five business segments: media networks, parks and resorts, studio entertainment, consumer products and intera...more

Background Information

Employment History

Industrial Light & Magic


Character Technical Director

Tippett Studio


Teacher

Academy of Art University


Web References(21 Total References)


softimage Archives - GAME ANIM

www.gameanim.com [cached]

Regarding the facial setup, it looks very reminiscent of the same method I saw presented at ADAPT 2007 by Aaron Holly of Disney.
This involved a similar setup of a bone rig driven by a mesh giving the two following important advantages.


www.gameanim.com

Regarding the facial setup, it looks very reminiscent of the same method I saw presented at ADAPT 2007 by Aaron Holly of Disney.
This involved a similar setup of a bone rig driven by a mesh giving the two following important advantages.


www.gameaxis.com

Aaron Holly of Walt Disney Studios presenting a talk on character rigging


features.cgsociety.org

"Companies like Dreamworks, ILM, Blue Sky, and speakers such as Meats Meier, Syd Mead, Iain McCaig and Aaron Holly from Disney, all had a blast and many have requested to return this year.Disney: Aaron Holly


features.cgsociety.org

Aaron Holly of Disney Animation Studios had one heck of a history to bring to his second year at ADAPT.He has also worked at Tippett, ILM, ESC, and DreamWorks.His course covered using Maya for facial rigging for feature animation in a hands-on seminar.


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