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This profile was last updated on 1/1/08  and contains information from public web pages and contributions from the ZoomInfo community.
 
Background

Employment History

Education

  • Bachelors Degree
    UCLA
  • MFA , Computer Arts
    Academy of Art College
20 Total References
Web References
Metal Gear Solid 4: Facial Rig & More | Game AnimMetal Gear Solid 4: Facial Rig & More - Game Anim
www.gameanim.com, 1 Jan 2008 [cached]
Regarding the facial setup, it looks very reminiscent of the same method I saw presented at ADAPT 2007 by Aaron Holly of Disney. This involved a similar setup of a bone rig driven by a mesh giving the two following important advantages.
XSIBlog
www.xsi-blog.com, 1 Nov 2006 [cached]
Aaron Holly
...
First Talk of Saturday was Aaron Holly, rigger at Disney.The talk was about deformable rigging in Maya.The idea is to enable animators, who often have a background in classical 2D animation, to achieve the exact pose they require including all kinds of squash and stretch.
The approach Aaron shared was to build simple skeletal structures that drive an intermediate deformation level whose controls can be torn off the skeletal structure thus achieving any exaggerated pose required.
Aaron, who studied philosophy before swerving into the 3D realm actually invoked Occam's razor as being an underlying philosophy to his approach to 3D rigging.Occam's razor states that, given two valid solutions to a problem, the simplest solution is invariably the best.Nice words to work by.
Another issue that Aaron talked about is linking stuff (secondary shape animation for example) to the rotation of a ball joint in a rig.
Death Fall | Rigging for Feature Animation 1/2
test.deathfall.com, 16 July 2006 [cached]
An interview with Aaron Holly.Death Fall | Rigging for Feature Animation 1/2
...
Drawing on years of production experience in various studios, Aaron guides you through the tools & techniques to rig a character typical of major Feature Animation studios completely, from head to toe.
Every chapter is complete and thorough, making sure that no step or information is skipped or glossed over.You will gain a complete and thorough understanding of the underlying concepts & tools of Rigging for Feature Animation.
Rigging for Feature Animation provides complete and thorough training for anyone interested in learning these tools & techniques for the first time and is equally valuable to those looking to add to their arsenal of techniques.
About Aaron HollyCharacter Technical Director
...
Aaron Holly has over ten years of production experience in Videogames, Visual Effects and Feature Animation studios.Because Aaron has worked in a number of studios and pipelines over the years he is able to bring a wide range of experience, insight and knowledge to his tutorials.Aaron first began taking 2D animation classes while getting his Bachelors Degree at UCLA.He then continued his studies at the Academy of Art College where he earned an MFA in Computer Arts and later, while working in visual effects, returned to teach classes and Graduate Directed Studies sessions.After a few years in the Videogame industry Aaron made the leap into Visual Effects at Tippett Studio.He then went on to work at Industrial Light + Magic, ESC Entertainment and DreamWorks Animation.He has worked on various projects including The Haunting, Hollow Man, Mummy Returns, Time Machine.Matrix: Reloaded, Shark Tale and he recently completed work on Meet The Robinsons.Aaron is currently working on American Dog as a Character Technical Director.
Aaron Holly -Character Technical Director Disney Feature Animation
www.fahrenheitdigital.com, 7 Aug 2011 [cached]
AARON HOLLY
Creature Technical Director
...
Aaron Holly has over ten years of production experience in Videogames, Visual Effects and Feature Animation studios. Because Aaron has worked in a number of studios and pipelines over the years he is able to bring a wide range of experience, knowledge and insight to his tutorials.
Aaron first began taking 2D animation classes while getting his Bachelors Degree at UCLA. He then continued his studies at the Academy of Art College where he earned an MFA in Computer Arts and later, while working in Visual Effects, returned to teach Graduate & Undergraduate classes.
After a few years in the Videogame industry Aaron made the leap into Visual Effects working at Tippett Studio. He then went on to work at Industrial Light + Magic, ESC Entertainment, DreamWorks Animation and, currently, Disney Feature Animation. He has worked on various projects including The Haunting, Hollow Man, Mummy Returns, Time Machine, Matrix Reloaded, Shark Tale, Meet The Robinsons & Rapunzel as a Character Technical Director. Aaron is now working as a Creature TD on exciting new projects at Weta Digital.
Drawing on years of production experience ...
tsusoft.com, 28 April 2010 [cached]
Drawing on years of production experience in various studios, Aaron guides you through the tools & techniques to rig a character typical of major Feature Animation studios completely, from head to toe. Every chapter is complete and thorough, making sure that no step or information is skipped or glossed over. You will gain a complete and thorough understanding of the underlying concepts & tools of Rigging for Feature Animation. Rigging for Feature Animation provides complete and thorough training for anyone interested in learning these tools & techniques for the first time and is equally valuable to those looking to add to their arsenal of techniques. Over 9 hours of lessons. INSTRUCTOR BIO Aaron Holly has worked as a Character Technical Director at Tippett Studio, Industrial Light + Magic, ESC Entertainment, DreamWorks Animation & currently Disney Feature Animation. Aaron has also taught at the Academy of Art University and continues to lecture.
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