Last Update

2014-04-09T00:00:00.000Z

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Wrong Aaron Holly?

Aaron Holly

Lead Character Technical Director

The Walt Disney Company

HQ Phone: (818) 560-1000

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The Walt Disney Company

500 South Buena Vista St

Burbank, California 91521

United States

Company Description

The Walt Disney Company, together with its subsidiaries and affiliates, is a leading diversified international entertainment and media enterprise with five business segments: media networks, parks and resorts, studio entertainment, consumer products and i ... more

Find other employees at this company (50,182)

Background Information

Employment History

Character Technical Director

Tippett Studio

Teacher

Academy of Art University

Education

Bachelors Degree

UCLA

MFA

Computer Arts

Academy of Art College

Web References (45 Total References)


facial Archives - GAME ANIM

www.gameanim.com [cached]

Regarding the facial setup, it looks very reminiscent of the same method I saw presented at ADAPT 2007 by Aaron Holly of Disney. This involved a similar setup of a bone rig driven by a mesh giving the two following important advantages.


softimage Archives - GAME ANIM

www.gameanim.com [cached]

Regarding the facial setup, it looks very reminiscent of the same method I saw presented at ADAPT 2007 by Aaron Holly of Disney. This involved a similar setup of a bone rig driven by a mesh giving the two following important advantages.


Facial Animation | Game AnimFacial Animation Archives - Game Anim

www.gameanim.com [cached]

Regarding the facial setup, it looks very reminiscent of the same method I saw presented at ADAPT 2007 by Aaron Holly of Disney. This involved a similar setup of a bone rig driven by a mesh giving the two following important advantages.


GAME ANIM Articles | Game AnimGAME ANIM Articles Archives - Page 3 of 3 - Game Anim

www.gameanim.com [cached]

Regarding the facial setup, it looks very reminiscent of the same method I saw presented at ADAPT 2007 by Aaron Holly of Disney. This involved a similar setup of a bone rig driven by a mesh giving the two following important advantages.


Game Anim | Tag Archive | metal gear solid 4metal gear solid 4 Archives - Game Anim

www.gameanim.com [cached]

Regarding the facial setup, it looks very reminiscent of the same method I saw presented at ADAPT 2007 by Aaron Holly of Disney. This involved a similar setup of a bone rig driven by a mesh giving the two following important advantages.

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